You’re probably creating a StringValue or some other, non-numeric Value object, which is parented to the player’s leaderstats. You haven’t named it, so it just has the default name of “Value”.
Have a look for cases of Instance.new and see if you can locate one that doesn’t fit in.
I see but where is you can help me.
Can you please provide the code that is handling Leaderstats?
bin = script.Parent
---------- For Announcing Who Survived
feedbackEnabled = true
function feedback(parent, message)
if not feedbackEnabled then return end
local h = parent:findFirstChild(“announcement”)
if h ~= nil then
h.Text = message
else
h = Instance.new(“Message”)
h.Name = “announcement”
h.Text = message
h.Parent = parent
end
end
function removeFeedback(parent, delay)
local h = parent:findFirstChild(“announcement”)
if h ~= nil then
local txt = h.Text
wait(delay)
if h ~= nil and h.Text == txt then – Make sure that there is not more feedback.
h:remove()
end
end
end
function compilePlayers(players)
local names = “”
if players == 1 then return players[1].Name end
for i=1,players do
if i == players then
names = names.. "and ".. players[i].Name
else
names = names.. players[i].Name.. ", "
end
end
return names
end
function setTag(parent, type, name, value)
local tag = parent:findFirstChild(name)
if tag ~= nil then
if tag.className == type then
tag.Value = value
else
local newTag = Instance.new(type)
newTag.Name = name
newTag.Value = value
newTag.Parent = parent
end
else
local newTag = Instance.new(type)
newTag.Name = name
newTag.Value = value
newTag.Parent = parent
end
end
function getTag(parent, type, name, default)
local tag = parent:findFirstChild(name)
if tag ~= nil then
if tag.className == type then
return tag.Value
else
print("No tag of the specified name and class was found in ", parent)
return default
end
else
print("No tag named ", name, " found in ", parent)
return default
end
end
function died(player, humanoid)
if player ~= nil then
if humanoid ~= nil then
if humanoid.Health == 0 then
setTag(player, “BoolValue”, “survived”, false)
end
else
setTag(player, “BoolValue”, “survived”, false)
end
end
end
running = true
function start()
local players = game.Players:getChildren()
local connections = {}
running = true
for i=1,#players do
if players[i].Character ~= nil then
setTag(players[i], "BoolValue", "survived", true)
table.insert(connections, players[i].Character.Humanoid.Changed:connect(function () died(players[i], players[i].Character.Humanoid) end))
end
end
while running do
wait(1)
end
players = game.Players:getChildren()
local survivedt = {}
for i=1,#players do
local survived = getTag(players[i], "BoolValue", "survived", false)
if survived then
setTag(players[i]:findFirstChild("leaderstats"), "IntValue", "Survivals", getTag(players[i]:findFirstChild("leaderstats"), "IntValue", "Survivals", 0) + 1)
setTag(players[i]:findFirstChild("leaderstats"), "IntValue", "Points", getTag(players[i]:findFirstChild("leaderstats"), "IntValue", "Points", 0) + bin.points.Value)
table.insert(survivedt, players[i])
end
end
bin.points.Value = 0
for i=1,#connections do -- Disconnect all previous connections.
connections[i]:disconnect()
end
if #survivedt > 0 then
feedback(game.Workspace, compilePlayers(survivedt).. " survived.")
else
feedback(game.Workspace, "Nobody Survived!")
end
removeFeedback(game.Workspace, 3)
end
function runningChanged(run)
print(“Running Changed”)
if run.Value == true then
start()
else
running = false
end
end
function newPlayer(player)
local stats = Instance.new(“IntValue”)
stats.Name = “leaderstats”
local points = Instance.new("IntValue")
points.Name = "Points"
points.Value = 100
local survivals = Instance.new("IntValue")
survivals.Name = "Survivals"
survivals.Value = 0
points.Parent = stats
survivals.Parent = stats
hcPoints.Parent = stats
stats.Parent = player
end
game.Players.ChildAdded:connect(newPlayer)
bin.running.Changed:connect(function () runningChanged(bin.running) end)
print(“Leaderboard Loaded”)
local folder = script.Settings
local rewardDebounce = folder.RewardTime.Value
local ls = folder.LeaderStatsEnabled
local lsName = ls:WaitForChild(“Name”)
local lsValue = ls:WaitForChild(“Reward”)
function reward(p)
if ls == true then
local find = p:FindFirstChild(“leaderstats”)
if find then
local val = find:FindFirstChild(lsName.Value)
if type(val) == “number” then
val.Value = val.Value + lsValue.Value
end
end
end
end
function CreateStats(NewPlayer)
local MainStats = Instance.new(“Folder”)
MainStats.Name = “leaderstats”
local PointsValue = Instance.new("IntValue")
PointsValue.Name = "hc Points"
PointsValue.Value = game:GetService("DataStoreService"):GetDataStore("hc Points"):GetAsync(NewPlayer.UserId)
PointsValue.Parent = MainStats
MainStats.Parent = NewPlayer
return MainStats
end
game.Players.ChildAdded:connect(CreateStats)
I think some other script may also be creating leaderstats. Can you please do CTRL+SHIFT+F, and look for ‘leaderstats’. If there are results in scripts other than the one have sent, can you please provide them as well?
Also, when sending scripts via the devforum, can you please hit CTRL+E, then paste the code in the middle of the text that it creates.
like you can try have a look ill add you in studio.
Alright. You’ll need to add me on Roblox first (@SeargentAUS)
ok i have added you ill try add you to Collab
Accepted it
Okay, Join me studio see theres any problems
I’m only seeing points and level. Is there a particular point in the gameplay when the value appears?
Play it ingame you will see problem
It will be easier if you have discord
You can message me on discord if you want (my username there is seargent). I won’t do a voice call though
i dont do voice calls you do messages on dms


