Background:
Long ago an ancient king united the Western Isle city-states into one large empire. To keep stability, he placed a champion in each of the cities who he gifted powerful weapons. These champions mastered their weapons and created mystical techniques only known to them and their bloodlines. As the generations passed, the kingdom fell and the city-states separated, but through those years the champions remained, passing their weapons and skills to their kin. Now even today most cities in the Western Isles have a champion and their blade.
Blades:
Each blade had unique abilities that allowed its champion to contend with some of the most powerful figures in all of the world. The blades are extremely hard to master and require special techniques to unlock their full power.
-
Pointguard
- Damage: 4
- Speed: 6
- Ability: The user can release compressed force from the tip of the blade, sending shockwaves that travel like an arrow. Skilled users are able to curve these bursts midair.
- Drawback: Drains stamina quickly when shooting shockwaves.
-
Tidecleaver
- Damage: 7
- Speed: 3
- Ability: A massive blade with jagged teeth along the blade that allows the user to weaken armor and defenses. At high levels, the user can send short range slices of force through the ground.
- Drawback: Recovery is slow.
-
Bloodfeast
- Damage: 6
- Speed: 5
- Ability: Feeding on the user’s own vitality, the blade allows the user to increase their other physical attributes while wielding. The user can make a pact with the blade to permanently boost these attributes but this also permanently drains their Suraa holding ability.
- Drawback: Hurts the user temporarily or permanently depending on the pact.
-
Stormthread
- Damage: 3
- Speed: 8
- Ability: A thin, needle-like blade attached to invisible threads that can only be sensed with high level Suraa-Mastery abilities. The user can bind, pull, or slice enemies from a medium distance. Masters can control multiple threads at once like a web.
- Drawback: Requires extreme focus.
-
Sunspire
- Damage: 6
- Speed: 4
- Ability: The wielder is able to release bursts of light through the blade causing anyone who is looking at it to go temporarily blind.
- Drawback: Can also harm the user’s vision slightly after a lot of us.
-
Gravewhisper
- Damage: 5
- Speed: 5
- Ability: When the user strikes, they can choose to make the cuts not appear or harm the target for a limited amount of time. The longer the cuts are hidden the more damage they can do. Most users can control it for at most an hour with much focus, but masters can hide them for days.
- Drawback: Hidden wounds require intense control; losing focus means triggering them early.
-
Frostpatch
- Damage: 4
- Speed: 6
- Ability: With every hit the target is covered in patches of ice. After multiple repeated hits they begin to slow down and even freeze. The stronger the user, the more ice is put on after an attack.
- Drawback: Takes multiple hits to be effective; ability unhelpful in short fights.