The Long War Devlog (No. 1, Introduction)

Introduction
Hello anyone who finds this devlog. I’m writing about my new project called The Long War which is basically a sort of persistent wargame. I feel there is a lack of games in that genre especially on roblox.

Game

So, short about the game itself. It is set in the early 20th century tech wise but the actual factions will be entirely fictional with lore and such making the world feel somewhat alive.

The game will be based around wars that could last a week with a map made up of different regions that the player can move between. The main feature is really the construction and resource system where players are able to build defences, bases, and more using resources also gathered by players.

Everything will also be virtualized, which just means storing it in a database and then loading it back on server startup. So players can get invested in big battles. The battlefield also dynamically shifts not just with the player constructions like trenches, bunkers, and buildings but also from enviornmental changes.

Each map is divided up into multiple smaller subregions that all have different stats related to how the lighting and nature should be. For example a frontline trench region plagued with constant artillery shell might appear more dark and muddy with terrain colour changes and ambient lighting.

But the environmental effects doesn’t end at just visual it also extends to the soundscape. Ambient sounds arent just looped tracks but simulated with animal sounds, weather, and more mixed in. So for example in the frontline regions where most of the nature is destroyed by the war there wouldn’t be any bird sounds.

So what comes next
Well right now I am just working on finishing the basic systems like refining materials, harvesting new resources, and a way to turn resources into useable items.

If anyone feels like helping out then the best way is just to help during playtests, the quicker bugs are found I can sort them out. This is a very large projects with lots of parts that can break for bugs are expected and that’s why it’s very good when people with an outside perspective can come along and help.

I will continue to post devlogs like this, but in a shorter format and more focused on specific features. Thank you for reading

Game link:

Quick controls:
Open and close inventory: H
Rest is shown in the corner

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Attaching some clips

EDIT It doesn’t want to upload, maybe the videos are too big.