Introduction
Hey there! I’m Yourius, currently a marketing contractor at Roblox. I’ve been on Roblox for over 10 years now and I used to spend all my time working on RPG games on the platform. After having plenty of succes with them, the storm eventually calmed down and it became more of a hobby for me to continue working on them (primarily The Lords of Nomrial) because I still enjoyed it so much. Since scripting isn’t my strongest skill, I hired plenty of people over the years to help me with these games. Eventually, I continued The Lords of Nomrial on my own. Because the base framework was already made, this wasn’t too difficult for me.
After FilteringEnabled was forced on, the adventures unfortunately came to an end. My scripting knowledge isn’t advanced enough to convert this game (whose code by now is p-r-e-t-t-y messy) to a FilteringEnabled supporting game, which brings me to…
The job
Since FilteringEnabled became a must, the game needs to become fully FilteringEnabled compatible. Since the code of the current game is really messy, it probably makes more sense to remake it out of scratch. The mechanics are less complex than you may think, though. Other than a pretty basic combat system, the game has a cosmetic skins & capes feature (which literally only changes the meshes of bodyparts), the quest system consists out of simple constant values and an inventory system that uses tools from StarterTools. It has some more stuff that has been mentioned below the video below, which should give a basic impression of the game:
I don’t need you to remake the whole game, but a system framework that I can understand so I can continue working with it. The game currently also uses the same framework for everything it has. Pretty much all I need:
- a leaderboard & leveling system
- one NPC (that you can chat with, UI and dialog is already there)
- one attackable monster that adds stats to the leaderboard once killed
- one boss monster
- one fully functioning quest
- purely cosmetic skin & cape system (meshes that change)
- tokens developer product page (one working developer product)
- game passes page (one working game pass)
- inventory system (the current one just uses tools from StarterTools)
- working melee and magic tools
- teleport system (just simply teleports your character to set coordinates often with a level requirement, particles are already made)
- stamina system for running
- title system
All UI visuals are already there and don’t need any work. Please keep in mind that I want these to function as close as possible to the current in-game ones (before FE), so they don’t have to be crazily complex. I’m looking for you to make these in a way that I only have to change values if I want to duplicate them and use them for other versions further in the game.
It’s not required to start it all over again from scratch, so I’m giving you the choice whether to fix up the current system or make a new one that acts the same. As long as everything works as it should.
I will provide you with all the current .rbxl place files so you can check out everything the game currently has.
Payment
As you may have noticed, the price I’m willing to pay varies between 500 to 1,000 USD. Reason it’s not super specific yet is because I’m not entirely sure how much work this will be. Willing to negotiate, but I’m trying to keep my budget around this.
Interested?
Please don’t hesitate to ask any questions! I can be contacted on Discord: Yourius#1975