The Mayhem Syndicate Handbook

TMSIcon

The Mayhem Syndicate

Welcome to the Mayhem Syndicate, we unite as brothers in arms and cause chaos to large groups and militaries all across Robloxia. Using high tech weapons and alien technology, we bend those who oppose us to our will.

We primarily celebrate destruction as the Pinewood Computer Core raid group, where we attack the core and don’t let PBST get in our way.


General Reminders

  • Be respectful to other members, especially to those who outrank you, we’re all playing to have fun.
  • Do not try to evade punishments, evading will only make it worse.
  • We are not at war with other groups, hostility towards them is unwelcomed.
  • Spawnkilling and Mass Random-killing is forbidden for anyone, at any time, and will be severely punished if caught.
    Spawn extends from the spawn lobby, through the entirety of the spawn shop, up the stairs, and down the elevator shaft. Spawn ends past the yellow line at the bottom of the elevator.
    – The PBRF elevator area attached to the spawn lobby and the Easy Escape room is also considered a spawn zone!
    – Camping the bottom of the elevator shaft is frowned upon, try to attack elsewhere!
  • Please follow the Roblox Community Rules at all times, this is still just a game!
  • Attacking other on-duty TMS members is frowned upon and can lead to a punishment.
  • PBST must have both a ranktag set to PBST and PBST uniform to be counted as PBST! (unless they are Tier 4+)

Rules while raiding

These rules are for anyone who has their rank tag set to The Mayhem Syndicate (Red Syndicate title)
Some TMS may refuse to wear a uniform and still actively try to destroy the core, these people should be treated as if they are on-duty.

Uniform

While your rank tag is set to TMS, you are required to wear the official TMS uniform!
You can find the TMS Hideout at the Pinewood Computer Core near the Cargo trains platform.

The TMS hideout is located near the Cargo train spawn at Pinewood Computer Core.
If you happen to be in a facility that does not have a TMS uniform giver, you can be on-duty as TMS without one.

You are not allowed to wear a PBST uniform while on-duty as TMS, this is severely enforced if caught.

Captain+ are allowed to wear modified/custom uniforms.

If you have Donor Commands, you are able to give yourself a uniform through the !shirt and !pants command
Uniform Texture IDs
Shirts: 4428565863
Pants: 4428568303

Links for the Uniform
TMS Uniform [Pants] - Roblox
TMS Uniform [Shirt] - Roblox

Better yet, you can combine those two into an alias, run this command in chat
!addalias !tmsuniform !shirt 4428565863 & !pants 4428568303
Then, every time you run !tmsuniform in chat, you will put on the TMS uniform!

You must have Donor Commands to do the above

Weapons

Syndicate members are given Weapons at the Pinewood Computer Core to assist in destroying the core or causing chaos, these can be found at the Hideout near Cargo trains. Weapons become more powerful and diverse as you rank up. More information regarding what tools can be achieved can be seen in the Ranks section.

Weapons given are not to be used while off-duty or on-duty for another group.

You are not allowed to use PBST tools or PET tools (Fire Hose, Medical Box, or PET shield) while on-duty as TMS

The Loadout area, or the TMS Hideout, is shown below in the photo

Encountering PBST

While raiding, you will most likely encounter the Security of the Computer Core. These members will actively attack you.

You are to kill security on sight, with a few exceptions.

  • You cannot kill PBST if they are in spawn, they are protected by spawn restrictions.
  • You cannot attack a security officer going to get their loadout, you may if they attack you first.
  • The PBST member must be both on-duty as PBST and wearing an official PBST uniform in order to be attacked, if the member is a Tier 4 Special Defense rank or above in PBST, you may kill them if they don’t have a uniform on. You can ignore this rule if the PBST member is a threat and/or is interfering with your meltdown/freezedown objective.

There are rare occasions where a PBST officer goes rogue and will help destroy the core, these people appear every so often and pose no threat to the Syndicate.

Neutrals

Do not go out of your way to attack neutrals while raiding, if they are not a threat or are not interfering with your objective, try to avoid killing these types of players.

Glitching

Do not actively use glitches during raids, this is discouraged and will lead to disciplinary action


While on-duty as a Syndicate member, you are expected to help cause chaos by melting or freezing the core. There are times where there are multiple Syndicate members trying to do different objectives, communication is key to success! Work together to meet a common goal and success will follow.

PET/Core Suits

You are allowed to wear PET suits or the core suit while on-duty as TMS. A uniform is not required while wearing these suits.

TMS are allowed to use the Astronaut helmet during raids, this can be used in the core when the temperature is below 3000.
Astronaut Helmet ID: 1081366

Events

Every so often at Pinewood Computer Core, a disaster will occur. These disasters do vary and can change the gameplay dramatically. These disaster are as follows;

  • Meltdown
  • Freezedown
  • Gas Leak
  • Earthquake
  • Plasma Leak
  • Blackout
  • Radiation Leak
  • Aliens

You are not allowed to fix the Radiation leak unless it is preventing meltdown or freezedown from occurring.

Dealing with Rogue Syndicates

Every so often, you may encounter a syndicate member trying to save the core, breaking a game rule, team-killing other members, or abusing weapons. These members are considered Rogue. Depending on how they are acting, you may have to kill them in self-defense if they are attacking you on invalid terms.

If you run into a ranked individual (Trooper+) abusing their TMS specific weapons, send a Group Weapon Abuse call to PIA and note the weapons they are using.

Operatives and up are able to declare an individual rogue and put them on Kill-on-Sight.

If you run into someone that can be considered rogue, make sure they are aware that what they are doing is against our handbook and can get them placed on KoS if they continue.

Rogue Syndicates are;

  • Teamkilling on purpose
  • Spawnkilling or Mass random killing on purpose
  • Breaking the handbook on a large scale

Operatives and up are able to directly file for a deduction on someone, but you can report the rulebreakers to them as well.

Coolant Pipe

You are allowed to repair the pipe when a freezedown is an objective, but not allowed to repair it when a meltdown is the objective. Keep it broken in the case of a meltdown, repaired in the case of a freezedown. Ignore it during Chaos raids, unless there is a second objective; if so follow the former.


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Ranks

Ranks can give an individual additional authority or weapons. Trooper and Operative had a set timespan you must remain as that rank before you are allowed to evaluate up to the next rank. These times are listed in the ranks below, should they apply.

Recruit (LR)

Recruit

Recruit is the entry rank into TMS. There is no evaluation for this rank.

Weapons

  • Baby Crowbar (Low Damage)
Trooper (LR)

Trooper

Trooper is the first rank that can be achieved through an evaluation.

Marks Required: 40 marks
There is no timespan required for this rank, you may evaluate up once you reach 40 points and are not ranklocked to a lower rank.
Weapons

  • Crowbar
  • Pistol
  • Smoke Grenade

Evaluation

  • Complete Tall Towers at PBSTAC in under 90 seconds
  • Successful completion of one combat arena.
    – Level 1 Sword Bots or Level 1 Gun Bots
    — Bots have a spawn cooldown of 7 seconds
    – If you failed both arenas during an evaluation, you are granted another chance to complete ONE arena during that evaluation.
  • A minimum of 6 questions correct out of a given 8 questions
  • Minor Instructor Consensus
Operative (MR)

Operative

Operative is the first rank that is allowed to host official raids within the Syndicate.

This rank and further ranks require you to be in the TMS comms server, as you can only announce raids through the comms server.
The invite is present in the social links on the TMS group, you must be 13 and up to join.

Marks Required: 120 marks
You must be a Trooper for TWO weeks before you can evaluate up to this rank
Weapons

  • Crowbar
  • Pistol
  • Smoke Grenade
  • Rifle

Evaluation

  • Answer 5 questions correctly out of a given 6.
    – This must be completed successfully before moving onto the next stage.
  • Host a raid observed by an Instructor.
    – Evaluatee has the authority of an Operative during their evaluation raid
    – Possible evaluation raid objectives are meltdown or freezedown.
  • Instructor Consensus

Authority

  • Issue official TMS KoS on members in a server
  • Restrict rooms to TMS only
  • Host Official Raids (Level 0)
Captain (MR)

Captain

Captain is the third achievable rank within the Syndicate and is trusted with more authority.

Marks Required: 200 marks
You must be an Operative for THREE weeks before you can evaluate up to this rank
Min Raids Hosted: 10
Weapons

  • Crowbar
  • Pistol
  • Smoke Grenade
  • Rifle
  • Submachine Gun

Evaluation

  • Complete Level 2 Bomb Barrage
    – This must be completed successfully before moving onto the next stage.
  • Fight the evaluating instructor 3 times
    – Two of these rounds are either Gun or Sword rounds.
    — Rifle, Submachine Gun, and Pistol are provided for the Gun round(s)
    — Gamma Spec is provided for the Sword round(s)
    – The third round is the item you did not choose. (i.e. 2 gun & 1 sword, 2 sword & 1 gun) (Not 3 gun or 3 sword rounds)
  • Major Instructor Consensus
    – If you pass BB and finish the combat but fail the consensus, you must be invited by an Instructor to take the evaluation again.

Authority

  • Issue official TMS KoS on members in a server
  • Restrict rooms to TMS only
  • Host Official Raids (Level 0, Level 1, and Level 2)
  • Override KoS orders
  • Override Room Restrictions
Instructor (HR)

Instructor

The highest achievable rank in the Syndicate through normal means.
These members are the leaders of the group; they handle operations, evaluations, points, and oversee a majority of events.

Marks Required: N/A

Weapons

  • Crowbar
  • Upgraded Pistol
  • Upgraded Rifle
  • Upgraded Submachine Gun
  • Katana
  • Smoke Bomb

Evaluation
You are handpicked by the current Instructors or above and voted in by all Instructors. You can be voted in at any rank.

Authority

  • These members have full authority over lower-ranking members for situations regarding conflicts or handbook violations
  • Instructors are able to host all types of raids.
  • Instructors are able to host official group training sessions.
  • Granted moderator powers at all Pinewood facilities
Other Ranks (RESERVED)

Above Instructor lie three ranks, these being The Penguin, The Fabricator, and The Architect
All three of these ranks are handpicked by Diddleshot and cannot be obtained through other means. These ranks are held by Facilitators; executives.


Raid System

Official Raids are hosted often in the Mayhem Syndicate.
You must be an Operative+ to host an Official Syndicate Raid.

Marks are able to be earned during an official raid. The amount given varies depending on the raid level and how long you attended it. Behavior and participation during the raid are taken into account.

Level 0 raid

Level 0 raids award up to one mark, acting as the bonus. These can be hosted by Operative+

Level 1 raid

Level 1 raids award up to 3 Marks. These can be hosted by Captain+

Level 2 raid

Level 2 raids award up to 5 Marks. These can be hosted by Captain+

MEGA raid

MEGA raids award up to 9 Marks. These are organized by Instructor+. Captains+ are able to host a server during these MEGA raids.
These raids stand out from normal raids as they are multiple raids hosted at once.

Other Events

Instructors may also host a variety of unique events for a fun and new experience, some that have occurred are listed below.

  • Reverse Raid
  • 10x Freezedown Raid
  • Stabledown

Raid hosts do have to follow rules regarding hosting, all hosts do. The rules these members have to follow are shown below under the Raid Hosting Rules section

Hosting Rules

All times of when a day starts or ends are decided by UTC.

  • Operatives can only host up to 1 raid a day EACH.
  • Captains and up may host up to 2 raids a day EACH.
  • Captains+ can only have ONE Level 1+ raid a day EACH.
  • If the last raid was a MEGA raid, you must wait at least 8 hours after that raid started before you can host another.
  • If the last raid was a level 2 raid, you must wait at least 6 hours after that raid started before you can host another.
  • If the last raid was a level 1 raid, you must wait at least 4 hours from the start time of the last raid.
  • If the last raid was a level 0 raid, you must wait at least 3 hours after that raid started before you can host another.
  • There must be a ONE hour period between the end of any official raid and the start of the next official raid.
  • Hosts cannot start a raid if it is 1 hour before the PBST mega or takes place during the PBST mega.
  • Operatives can only schedule 4 days in advance
  • Captains can only schedule 7 days in advance
  • Instructors+ do not have a limit to how far ahead they may schedule, this is for more important events like Trainings or MEGA raids.

All hosts (Operatives, Captains, Instructors, and the Architect) are expected to follow these. Instructors and up have the authority to end a raid early or cancel it ahead of time if it violates the raid hosting rules.

Operatives+ are able to use a powerful communications server bot to schedule events, which automatically checks the hosting rules.

There is no set cooldown for trainings, but raids cannot occur during a training session.


The Mayhem Syndicate holds a variety of different raids, these can be seen below in detail.

Meltdown

Meltdown raids are the most common raid found at TMS. The goal is simple, cause a meltdown. This is done by raising the temp beyond 4000 degrees.

Freezedown

Freezedown raids are one of the rarer raid found at TMS. The goal is simple, cause a freezedown. This is done by lowering the temp below -4000 degrees.

Chaos

One of the most fun raid types, the Chaos raid! This raid is where TMS shines in its more chaotic stages. During these raids; massive fires break out, nuke trains explode, and core temperatures soar into unstable numbers.

Post-raid

This is not an objective, but it is an objective once the primary objective is reached after a Meltdown or Freezedown begins, it is to do a No-Survivor or Yes-Survivor run, or none at all.

  • Yes-Survivor
    Help survivors escape in rockets
    You must be a Captain+ to order this run as it requires PBST KoS to be lifted.
  • No-Survivor
    Do not let anyone escape in rockets.
    You must be an Operative+ to order this run as you can be charged with MRK violations otherwise.

Once a raid that offers marks ends, TMS members are to head to the Pinewood Builders Data Storage Facility, with the !pbdsf command in chat. This is to group up, submit a log for everyone who attended, then dismiss everyone.


Last but not least, after a Meltdown starts, E-Coolant must be taken into account to prevent PBST from saving the core.

E-Coolant Information

E-Coolant Overview

E-Coolant, or Emergency Coolant, is a gameplay aspect that lets users have a chance at saving the core once a Meltdown begins. It is located in Sector G, both doors require the code 5334118 to open.

E-Coolant does play a critical role and must be kept under control, or risk getting the core temp set back to 3000 degrees.

In order for E-Coolant to have a chance at saving the core, at least one of the rods must have their levels between 69 and 81 percent to be green. Going above or below those ranges will make the rod unusable.

Success Rates for the number of tanks green when the countdown reaches 0
1 : 10%
2 : 25%
3 : 90%


Trainings

Trainings are hosted periodically and are done at any facility, even other games. Trainings can give 1 to 4 Marks depending on performance. Bad behavior during trainings can lead to removal from the training and no marks awarded. Negative marks can also be issued if the situation requires them.


This handbook is always a work in progress.


Glory to the Syndicate!

Signed,
The Architect

Last updated Feb 4th, 2021

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