Hello! This is how my model looks in Blender:
In my blend file, the origin of the mesh is at the very top vertex
I export the mesh with all the transformations applied both as an .obj and as a .fbx. When I import the mesh into roblox, this is how it looks like:
The origin of the mesh is in the wrong spot. It is very important for the origin to be preserved. How would I do this?
Thanks in advance!
3 Likes
Doguinnnn
(DoguinTheBuilder)
2
Maybe changing the pivot manually in studio would help you?

3 Likes
I have tried that, but it is hard to get the exact point I want. If there is no other way than I guess I will try this, thanks!
1 Like
Doguinnnn
(DoguinTheBuilder)
4
You are welcome! If you are using the pivot editor, then, make sure to press ‘shift’ while moving your point to get more precise movements!
system
(system)
Closed
5
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