The mesh origin is not preserved from Blender during import

Hello! This is how my model looks in Blender:

In my blend file, the origin of the mesh is at the very top vertex

I export the mesh with all the transformations applied both as an .obj and as a .fbx. When I import the mesh into roblox, this is how it looks like:

The origin of the mesh is in the wrong spot. It is very important for the origin to be preserved. How would I do this?

Thanks in advance!

3 Likes

Maybe changing the pivot manually in studio would help you?

{5FA35E29-5C35-482A-B47D-5AE6886BD59F}

3 Likes

I have tried that, but it is hard to get the exact point I want. If there is no other way than I guess I will try this, thanks!

1 Like

You are welcome! If you are using the pivot editor, then, make sure to press ‘shift’ while moving your point to get more precise movements!

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