ok now i havent found any other posts about this but pretty much the issue is whats said in the title, the Orientational indicator when enabled on a part just stays at 0,0,0 . I dont know if this is just me or an issue thats going to randomly be fixed sooner or later but i thought i might as well just report this incase.
the green part in these 2 screenshots are the part with the Orientational indicator enabled. If i change the part’s orientation then the orientation indicator faces with it except it still remains at 0,0,0
I have tried to leave and rejoin studio, even tried to go onto different games and whenever i enable the Orientational indicator option it just remains at 0,0,0 of the world.
Something else ive noticed is that if you scale the part its enabled on it will move as if the part was at 0,0,0 or something, still isnt actually going to the part’s front face like the indicator is ment to usually though.


