- What do you want to achieve? Keep it simple and clear!
I am a beginner scripter, I’m starting with small task and I was just messing the code around. Okay so, I want the part to fades in/out and prevent player from clicking multiple times and when you press the “Delete” key it will delete the part then it will wait for 5 seconds before cloning another part from ReplicatedStorage.
- What is the issue? Include screenshots / videos if possible!
- the part is not preventing players from clicking multiple times even though I am using debounce.
- part is not destroying from the server after I press the “Delete” key
- it is not cloning the part from ReplicatedStorage
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried looking for solutions on devforum, youtube and I also do some research on google. But I can’t find a way through to fix my script.
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local ClickDoor = game.Workspace.ClickDoor
local ClickDetector = game.Workspace.ClickDoor.ClickDetector
local UserInputService = game:GetService("UserInputService")
local RS = game.ReplicatedStorage.ClickDoor
local debounce = false
ClickDetector.MouseClick:Connect(function()
if debounce == false then
debounce = true
ClickDoor.Transparency = 0.3
wait(0.3)
ClickDoor.Transparency = 0.5
wait(0.5)
ClickDoor.Transparency = 0.6
wait(0.7)
ClickDoor.Transparency = 0.8
wait(0.1)
ClickDoor.Transparency = 1
ClickDoor.CanCollide = false
local Explosion = Instance.new("Explosion",workspace.ClickDoor)
Explosion.BlastPressure = 10000
Explosion.BlastRadius = 10000
Explosion.Position = Vector3.new(16.5, 15.5, 14)
UserInputService.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Delete then
ClickDoor:Destroy()
print("ClickDoor has being Destroyed!")
wait(5)
RS = game.Workspace
RS.Position = Vector3.new()
local Clone = RS:Clone(16.5, 15.5, 14)
print("ClickDoor has been Cloned")
debounce = false
end
end)
end
end)
ClickDetector.RightMouseClick:Connect(function()
if debounce == false then
debounce = true
ClickDoor.Transparency = 0.8
wait(0.4)
ClickDoor.Transparency = 0.5
wait(0.6)
ClickDoor.Transparency = 0.3
wait(0.7)
ClickDoor.Transparency = 0.1
wait(0.1)
ClickDoor.Transparency = 0
ClickDoor.CanCollide = true
debounce = false
end
end)
I’d really hope someone could help me with this.
Thanks!