I am trying to make a particle emitter with using emit() but I don’t know why the particle didn’t appear on the client side but it display on the server side. Here is my scripts:
I have a module script:
local Debris = game:GetService("Debris")
local ParticleEffect = {}
function ParticleEffect.ParticleEffect(cframe : CFrame, paricleEmitter : ParticleEmitter, EmitNumber : IntValue)
local ParticlePosition = Instance.new("Part", workspace.Fx)
ParticlePosition.Name = "ParticlePosition"
ParticlePosition.CFrame = cframe
ParticlePosition.Size = Vector3.new(1, 1, 1)
ParticlePosition.Transparency = 1
ParticlePosition.CanCollide = false
ParticlePosition.Anchored = true
local Attachment = Instance.new("Attachment", ParticlePosition)
local ParicleEmitter = paricleEmitter:Clone()
ParicleEmitter.Parent = Attachment
ParicleEmitter:Emit(EmitNumber)
Debris:AddItem(paricleEmitter, paricleEmitter.Lifetime.Max)
end
return ParticleEffect
And a server script which call the module script using this
ParticleEffect.ParticleEffect(HRP.CFrame * CFrame.new(0, 0, -3), GroundPunchParticle, 10)
code.
Thank you