The problem when welding two characters into each other

Hello, so I was trying to make where player1 carries player2 so I decided to weld them together like this ! but this is the problem I’m getting right now

Humanoids inherently always try to apply their own forces and to stand up. However you can change the humanoid’s state to Physics which basically just disables the humanoids own forces.

Keep in mind that player characters are owned by the client by default so to prevent laggy or buggy physics it would be best to set network ownership of the rootpart to the player who is carrying.

Any other issues surrounding these two things you should be able to easily search answers for.

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Actually it did work but after I jump the players standing isn’t right image