The Resistance | Codex

TR

The Resistance

Created and revised by Xeoque

Table of Contents:

  1. Rules & Regulations

  2. Infrastructure

  3. Drill Guide

  4. Training Guide

  5. Divisional Guide

Rules & Regulations

[ Rule I. ] You must respect everyone in The Rebellion.

[ Rule II. ] No swearing or profanity anywhere within the discord or the game. No inappropriate content is allowed anywhere.

[ Rule III. ] No form of mischief, trolling, disrespect, discrimination, etc, will be tolerated here. You will be punished accordingly.

[ Rule IV. ] You must obey the High Ranks at all times. The only time you can disobey their instructions is when it breaks the rules.

[ Rule V. ]Spamming, flaming, and advertising is not allowed.

[ Rule VI. ] Do not abuse your ranks privileges and power.

[ Rule VII. ] If you see anyone breaking these, immediately report it to a High Rank.

[ If you see anyone breaking these rules ]

[ Contact a Community Moderator+ with evidence ]

Infrastructure

Low Ranks

Sympathizer [A-3]
Requirements:
-Join the Group.

Recruit [A-2]
Requirements:
-Attend and pass one training of any type.
Alternative:
-Purchase a uniform from the group store.

Private [A-1]
Requirements:
-Have a total of 50xp.

Middle Ranks

Specialist [E-2]
Requirements:
-Have a total of 95xp.

Sergeant [E-1]
Requirements:
-Have a total of 140xp

Advanced Ranks

Master Sergeant [N-1]
Requirements:
-Have a total of 195xp.

Warrant Officer [N-2]
Requirements:
-Co-Host three trainings of any type and have a total of 255xp.

Lieutenant [N-3]
Requirements:
-Co-Host four trainings of any type and receive a passing score of 7+.
-Gain two approvals from a Major+.
-Wait 4 days after your last promotion.

High Ranks

Captain [O-1]
Requirements:
-Co-Host five trainings of any type and receive a passing score of 8+.
-Gain two approvals from a Major+ and one from a Colonel+
-Write a paragraph on why you want to be a high rank and how you’ll help the Resistance.
-Wait 7 days after your last promotion.

Major
Requirements: [O-2]
-Host five trainings of any type.
-Gain two approvals from a Colonel+.
-Wait 10 days after your last promotion.

Colonel
Requirements: [O-3]
-Host six trainings of any type.
-Gain two approvals from a Commander+.
-Wait 12 days after your last promotion.

Commander [O-4]
Requirements:
-Host ten trainings of any type.
-Gain two approvals from Alliance Council+
-Wait 14 days after your last promotion.

Elder [L-1]
Requirements:
-Ex-Alliance Council members.

Alliance Council [C-4]
Requirements:
You can become an Alliance Council member one of two ways:
-Be voted in by the current Alliance Councilors.
-Be handpicked by the General.

Alliance Engineer [C-3]
Requirements:
-Be an official developer of The Resistance.

Spirit of Hope [L-2]
Requirements:
-Be a retired General of The Resistance.

Vice General [C-2]
Requirements:
-Be handpicked by the General to be one of the second in commands.

General [C-1]
Requirements:
-Unobtainable. This is only achieved if the General hands the position over to you.

  • There is only one way of the General being removed and that is if the entire Alliance Council votes Aye.

Drill Guide

All faces listed here are the valid way to do them here within The Resistance. If they are said in any other way then listed here, then they are invalid.

Faces

Right face. - Turn 90 degrees to the right.

Left face. - Turn 90 degrees to the left.

About face. - Turn 180 degrees either direction so that you are facing the opposite direction.

Center/Centre face. - Face the host’s direction.

Control face. - Turn to make your character face the host at all times. If the

host jumps on your head, you would spin. Only “Center/Centre face.” or “Lock.” can stop this command.

Right incline. - Turn 45 degrees to the right.

Left incline. - Turn 45 degrees to the left.

Lock. - Stop and remain facing the direction that you were facing.

Unlock. - Counteracts lock and you would be back into “Control face.”

Formations

Wedge. - Make a /\ shape behind the host. If there is an odd number, than one person would stand behind the host. Make sure the shoulders are aligned in this formation.

Right wing. - Flank off the host’s right shoulder. Shoulders must be aligned.

Left wing. - Flank off the host’s left shoulder. Shoulders must be aligned.

Box. - Make a tight, four sided box around the host. Everyone should be facing outwards.

STS/Shoulder to shoulder. - Make a line in front of the host. Everyone should be shoulder to shoulder and 1 stud apart from each other.

SFL/Single file line. - Make a line behind the host. 1 stud spacing.

Front wall. - Make a wall in front of the host. Face away from the host.

Back wall. - Make a wall behind the host. Face away from the host.

Right wall. - Make a wall on the host’s right. Face away from the host.

Left wall. - Make a wall on the host’s left. Face away from the host.

Stairs. - Jump onto the starting person and shift as far as possible to the outside as to create steps.

Reverse wedge. - The opposite of “Wedge.” You would just do the wedge in front of the host.

Double Column. - Make two columns behind the host/royalty. It should look like |*|, the lines being the Imperial Guard’s while asterisk is the one you are guarding.

Training Guide

Drill Trainings

  • Announce the training via #event-announcements and wait four minutes to attendees to gather at your chosen place to host.
  • Begin by organizing the attendees into a STS and say your name and rank.
  • Go through a couple practice round with faces before doing some elimination rounds.
  • The continue onto formations and do each of them once or twice to make sure the attendees understand how to do them.
  • Reorganize them back into the STS.
  • Conclude by passing those who did well, promoting those who need to be promoted and logging it on discord.

Combat Trainings

  • Announce the training via #event-announcements and wait four minutes to attendees to gather at your chosen place to host.
  • Have the attendees form up and STS on your chosen line before going over introductions and having them chose the weapons if possible.
  • If doing a TDM, do one warmup round before 3 different rounds of combat. If doing duels, have each of the attendees duel one or two other attendees.
  • Finish and conclude by passing those who did well, promoting those who need to be promoted and logging it in discord.

Initiation Trainings

  • Announce the training via #event-announcements and wait four minutes to attendees to gather at your chosen place to host.
  • Have the attendees form up and STS on your chosen line before going over introductions.
  • Go over rules I through VII. Try and switch up the wording to the point where the attendees understand and know what each rule mean in depth.
  • Create five questions over the rules and quiz the attendees to see if they were paying attention or not. Pass the attendees that got ⅗ correct.
  • Conclude the training, promote those needing to be promoted and log it in discord.

Agility Trainings

  • Announce the training via #event-announcements and wait four minutes to attendees to gather at your chosen place to host.
  • Have the attendees form up and STS on your chosen line before going over introductions or bring them to STS infront of you if you are on a ToH Private Server.
  • Explain to the attendees how you can improve your agility during combat. [Shift0lock, patience, jumping etc]
  • Get the attendess to practice their parkour/agility skills for 10 to 15 mins.
  • Conclude the training, promote those needing to be promoted and log it in discord.

Divisional Guide

There are currently no listed divisions.