The studio is crashing when i test the game and the studio automatically closes

ok, so recently when i was testing my game this error was printed: remote event invocation queue exhausted for replicatedstorage.remotes.data; did you forget to implement onclientevent? (1 events dropped). I thought this was nothing, but when i test the game again the problem escalated and it starts to crash, and the error message was printing until like 16000 events dropped, but now it is not even printing the error message and i cant test the game beucause it freezes and when i stop the play test the studio closes. I will be glad if someone helps me because i am scared.

that means a local script or probably many local scripts are firing a remote event that isn’t handled by any server scripts

you can search for these scripts with ctrl + shift + f and then search for :FireServer
if its a virus then you can also search for require( and getfenv(

also viruses in studio cant harm your computer

the remote event that the error mesage was printing fire the player from the server

and i think that this error is very strange since i code this event 3 days ago