I use the old sky texture. The issue is much less visible on the new default sun.
The brightness in my game is set to 3, and it worked just fine until I added atmosphere instance (for the new fog).
This is what happened:
The problem almost disappears when I lower the Lighting.Brightness and is even more noticeable at higher brightness.
I checked all other Lighting/Atmosphere/Sky/ColorCorrection settings and nothing but Brightness affects the sun texture.
System information:
CPU
Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHzBase speed: 2,50 GHz
Sockets: 1
Cores: 4
Logical processors: 4
Virtualization: Enabled
L1 cache: 256 KB
L2 cache: 1,0 MB
L3 cache: 6,0 MB
Utilization 18%
Speed 3,17 GHz
Up time 7:11:28:35
Processes 208
Threads 2625
Handles 99081
Memory
24,0 GBSpeed: 2400 MHz
Slots used: 2 of 2
Form factor: SODIMM
Hardware reserved: 113 MB
Available 11,9 GB
Cached 7,2 GB
Committed 13,7/27,4 GB
Paged pool 698 MB
Non-paged pool 404 MB
In use (Compressed) 11,8 GB (779 MB)
GPU 0
GPU 0Intel(R) HD Graphics 630
Driver version: 31.0.101.2111
Driver date: 19.07.2022
DirectX version: 12 (FL 12.1)
Physical location: PCI bus 0, device 2, function 0
Utilization 6%
Dedicated GPU memory 0,7/4,0 GB
Shared GPU memory 0,3/11,9 GB
GPU Memory 0,3/11,9 GB
GPU 1
GPU 1NVIDIA GeForce GTX 1050
Driver version: 31.0.15.3667
Driver date: 12.07.2023
DirectX version: 12 (FL 12.1)
Physical location: PCI bus 1, device 0, function 0
Utilization 7%
Dedicated GPU memory 0,7/4,0 GB
Shared GPU memory 0,0/11,9 GB
GPU Memory 0,7/15,9 GB
Reproduction file:
skybug.rbxl (56.3 KB)
Expected behavior
This is what the sun looks like when I only remove the atmosphere instance, without changing any other settings:
Without Atmosphere, the Lighting.Brightness doesn’t affect sun texture at all and I didn’t expect this behavior to change once Atmosphere is added.

