TheIndustrialDev | Writer for Hire [RE-OPENED]

About Me

Hi there! I am a Roblox writer (but also a builder as my group name suggests) who is putting my writing skills up for hire for Roblox games. I’ve been developing on Roblox since 2016, and have been writing stories since 2017. However, I have been on Roblox ever since 2008 (2009 on this account). I have had lots of experience, both on and off Roblox, writing storylines, dialogue, and other forms of writing, not just for games on Roblox but also for certain projects I hope to create in the future off the platform.


Showcase

Here are some of the stories I have written for people in the past. [Warning: these stories are pretty long]

(Note: not all references have their stories added to the showcase section. This is primarily a combined factor of both character limits and/or the fact that they don’t want their stories released out yet).

References: @zkevin @maxx_J @lavafactory @Wsly @SirMing

Storyline for "Robot 64 (for zKevin)"

The world begins within the world of Avenir in the year 2021. Avenir is quite similar to the world we live within on Earth, with a few minor changes. In this world, there is a scientist living in the middle of the wilderness by the name of Dr. Tim Navet. Dr. Navet was born in the year 1953 in the small town of Toddville. Ever since he was a little boy, Tim Navet had been obsessed with creating new things. This obsession eventually led to him becoming one of the smartest individuals of his age, spending all of his time studying several different fields of sciences and mathematics in order to invent machines other people thought were simply relics of the future, including the first prototype Jetpack in 1982. However, this obsession came with a cost, as Tim was particularly lonely throughout his life due to him practically living within his basement, and even when Tim WASN’T living within his basement, everyone around him would be such a low intellect level compared to him that they would have no idea what he was talking about (that or they didn’t much care). In the year 2001, Tim moved to the big city of Blamopolis. Although the resources he could use towards his inventions was much greater than before, Tim was so used to the loneliness of his home basement that he ended up collecting over time the fear of open spaces (Agoraphobia).

Unable to live with the big open city of Blamopolis, Tim was slowly being driven to insanity. One day, while working in BribbleCo Laboratories, Tim accidentally blew up one of his inventions, resulting in the death of one on his coworkers, Oscar Blorange. It was at this moment that Tim declared that he could no longer live around so many people. Tim collected all of his inventions, sold his house, and moved out to a lot of land in the Vedro forest. There, Tim used all of his resources to create a place perfect for him to call home, including a treehouse and an underground vault, where he held all of his inventions he ever made to avoid them getting in harms way. However, Tim still felt extremely lonely while living in his new home. He wanted to live with someone who could understand him better than anyone else could, but also would not mind his standards of living. Incapable of forming friendship with any real person in the world, Tim decided to do the one thing he was best at: use his inventing skills to create a friend perfect for him. Over the next 7 years, Tim spent all of his time trying invent a sophisticated robot that he would eventually call his first friend. Then, in 2010, that dream became real. After 7 years of hard work, Tim had finally finished the robot. However, he soon realized that, despite the fact that it could regenerate power, his new robot would need a surprisingly large amount of initial power to operate him. So, to solve this problem, Tim simply placed his robot up on the roof of his treehouse and waited for a storm to come. When said storm DID come, a lightning bolt struck the robot, generating the power needed to operate him. Tim quickly came to realize he had created the first artificial fully-sentient robot in the world. And thus, Tim had decided to name him Beepo.

Despite the fact that they were in no way human, Beepo acted almost exactly like a normal human kid. The only thing that separated him from a normal human being is that Beepo A: was a robot, and B: tended to eat nothing but candy and ice cream due to not having the ability of gaining weight as humans do from eating too much. This led to Tim seeing Beepo more as like a son he never had than a friend he had never received. However, Tim was not always capable of hanging out and playing with Beepo due to his life as an inventor. This led to Beepo always complaining about being particularly lonely and never having anyone to play with. Feeling bad for Beepo, Tim decided to create a friend just like him in order to keep him company. This time, the robot only took 6 months to make, and was powered in a way similar to Beepo, via a lightning shock. Tim decided to name this new robot Beebo. However, Tim realized that due to them looking extremely similar, Tim found it hard to distinguish them from one another. Therefore, to solve the problem, Tim decided to give Beepo outfits that had the number 1 on them, and Beebo outfits that had the number 2. And for a while, they lived quite peacefully. That is until, however, one of Tim’s inventions changed them forever.

The year is 2019. Tim at this current moment is 68 years old at this current moment, and he is afraid that eventually, he is going to die. Tim also worries that when he does die, Beepo and Beebo are going to be left in the world without him to guide them throughout their lives. Worried about Beepo and Beebo experiencing the same loneliness he had lived for most of his life, Tim decided to do something about it. Very recently, special “Virtual Reality” technology had been invented in order to allow players of games to teleport into the game’s world as if they were living within the game. Tim wanted to take this to the next level by transmitting himself into the virtual world, to a place where he would never be alone and he would always have people to talk to that would understand him, to live forever. Tim spent the next two years of his life developing said world on his computer, using his own memories to dictate how life in this new virtual realm was like, even creating a small version of the very home in which they live in. Finally, after 2 years, in 2021, the world was finally, in his vision, complete. However, success was not entirely imminent. Although the world itself was created, Tim did not immediately find a way to get into it. Tim tried model after model after model of headsets to send him into the world, but none of them worked. Tim thought all was lost…but things were just getting started.

Interested in the new “invention”, Beepo inserted a USB cord connecting to him into the computer. Suddenly, Beepo’s conscious was sent into the virtual world, and his actual body in real life went offline. This also happened to corrupt most of the files within the virtual world, making Tim unable to access them. Tim suddenly became desperate to find a way to get Beepo out of the virtual world. However, he soon began to realize he could not find Beepo within the virtual world, neither through exploring it nor searching through the game’s corrupted files. Tim began to lose hope and fear that Beepo was lost forever. Beebo was the only one who would be able to access the world to find out what happened to Beepo, but Tim was hesitant on letting him into the world to find him as well. However, eventually Tim allows Beebo in order to make this journey, but not before updating his software to allow Tim to communicate with him in the virtual world from the real world. And this is where our story begins.

The world covers the story of Beebo, the second robot created by Tim as a friend for Beepo, who is the only one capable of going through the virtual world in search of him. Tim, the inventor of Beepo and Beebo, contacts Beebo throughout his journey, essentially acting as his guide throughout the game. The ice cream and candy the player collects throughout the game represent the favorite foods of Beepo, the one the player is trying to save. All of the world throughout the game, including the city, ocean, and many other regions of the map, all are fragmented memories of places Tim has been before, which he will point out as the game goes on. Most of the items the player uses in the game, such as the jetpack, are all inventions created by Tim Navet. The enemies in the game are versions of pieces of bad memories Tim had when he was of a younger age. Essentially, the entire world is created by Tim as a remembrance of his past, mostly his childhood, which the player learns as they go on throughout the game.

After going through 75% of the game, the player will finally find and encounter Beepo. However, they will have to face some enemies in order to finally reach him. Upon defeating said enemies and encountering Beepo, Beebo and Beepo attempt to escape. However, the player will discover that a hidden virus within the world is preventing them from leaving. Tim begins to realize that this is why all of the files were corrupted once Beepo entered the virtual world. After gaining said knowledge, the characters are faced with a new goal: to eradicate the virus and escape the world before it becomes destroyed. Throughout the next 25% of the game, Beepo will follow the help the player. Essentially, they will act as a Luigi type character, assisting the player in fighting enemies, making their way past certain points of the map, ect ect ect. As they go on throughout the rest of the game, the player will begin to recognize the virus’ effect on the world in more detail, seeing everything start to slowly corrupt, and eventually disappear entirely in some cases.

Upon almost reaching the end of the game, the player will lose contact with Dr. Tim for reasons they will not yet know. Upon reaching this point, Beebo and Beepo will be forced to continue on their journey without his help…for some time. Soon, the player will reach the end of the game, where they find the recreation of their home in the real world completely corrupted. This is also, ironically, where the source of the virus is. Beepo and Beebo are forced to fight out a bunch of corrupted enemies in order to make their way to the heart of the virus. Eventually, it will appear as though the two will be overwhelmed by the virus. However, in the middle of the fight, Tim will show up and start helping them kill off the enemies, revealing that he found a way to bring his full self into the virtual world. Tim begins to comment on how much the two robots have changed ever since they were locked in the virtual world (kind of like how a parent sees a kid as having grown up so fast) and is thankful to have finally done something with his life. Eventually, Tim finds a way for them to escape the virtual world, but as they are attempting to escape, the Virus begins to corrupt the gateway, trying to avoid them from leaving. In a final attempt to save Beebo and Beepo, Tim makes a sacrifice, flying himself using a jetpack into the heart of the Virus in order to destroy it forever. Upon entering the heart, the virus itself is destroyed in an explosion-like cinematic, forcing the robots out of the virtual world. Upon reemerging in real life, the robots find Tim dead, smiling while lying on his bed. On his desk, the robots find a golden key. Using said key, they walk on down to a locked door which they assumed was a basement, but in reality was the vault Tim had stored his inventions in. Upon finding all of these inventions and relics Tim had hidden for so long, the robots agree to work on Tim’s inventions and fulfill his dream of being an inventor and complete his works in his honor.

Storyline for "Rhythm Stars: Duncan Vissen (for Maxx_J)"

Note: This is pages 10-12 out of 57 made for the Rhythm Stars game

Truthspeaker, also known as Duncan Visser, was a popular Rhythm Star who eventually went undercover. Originally, Duncan was an average rhythm star, performing records and concerts based on city-wide topics. Duncan was well respected upon everyone until Ugo Vondez formed a plan against him. This resulted in Duncan being forced to go against the law to bring order to Modum city. Before the disaster, Duncan donated a lot of his funding to charities across the city. However, after Duncan was forced to go rogue, he uses all the money to fund his concerts, having the Boisson Cachee and Oliver collect the materials he could not obtain himself. Duncan is also the founder of the group Tempo Riot, a Rhythm Star concert group dedicated to shedding the light to the people on the truth of several topics sprawling around the city.

Ever since he was a young kid growing out in the outskirts of Mogum City, Duncan Visser was a huge fan of the music industry. Although he was a fan of all song artists, Duncan had a particular interest in rock. Duncan also developed a strong addiction to Bloxy Cola even in his early ages. During school, Duncan would often times perform songs he hand-wrote in the middle of the cafeteria. One day, during his high school years, the CEO of Noten Record Studios, Winston Hass, began searching for teenagers to potentially bring into the music industry. Winston specifically went to the music classes looking for people, but he found nobody of interest. As he was about to leave the complex, Winston heard Duncan performing a new song in the outdoor cafeteria area. Winston was almost instantly attracted to the music and saw Duncan as having potential in the industry. This is how Duncan’s career as a musical artist got all started up.

At the start of his career, Duncan only knew how to sing: he wasn’t into much of the dancing profession. Because of this, Winston Hass hired Gabriel Vos to teach Duncan how to dance to the beat of his songs. Gabriel was surprised at how fast Duncan was getting used to the performance style, even comparing Duncan’s skills to his own. Believing Duncan to be ready, Winston had Duncan perform his first “concert” at a small local amphitheater outside of Modum City. During the performance, Duncan played and danced to some of the songs he had written in previous years, with the instrumentals being done by staff members of Noten Record Studios. Amazingly, the concert was a huge success, with Duncan’s song “The Spoiled Matriarch”, which was focused around the government and its history of bribery, being the most popular of his songs.

Duncan began writing new songs after that point, mostly about controversial topics, donating 30% of all the funds to charities related to the songs. One of these songs was “Freedom of the Pop”, a song released shortly after the plans to ban Bloxy Cola were announced. Following the ban of Bloxy Cola, Duncan secretly began buying the soda from Oliver Prins Jr., a middle school friend of Duncan who stole Bloxy Cola from hidden Boisson Cachee stashes. Eventually, Winston began rushing Duncan to get more songs out as fast as possible to boost up “his company’s profits”, leading Duncan to suspect Winston was out for the money more than anything. After this point, Duncan began writing controversial songs related to Modum City itself. One of these songs, titled “Snake of Modum”, was a song themed off of government corruption, secretly based on the actions of its mayor, Ugo Vondez. Upon the song’s release, Ugo spoke with Winston Hass telling him to make new rules for Duncan’ songs. Winston disagreed to do this, as Duncan was his biggest profit-making “asset” because of his controversial songs. Ugo then pledges to deal with the problem himself if Winston didn’t do something about it. Duncan overhears the conversation and begins to realize he is nothing more to Winston than a money bag.

As expected, Winston did nothing about it. One day, however, Winston accidentally discovered Bloxy Cola cans in Duncan’s recording office. Two days later, Duncan made claims that had plans to go his own route. However, after hearing this, Winston threatened to report Duncan’s illegal possession of Bloxy Cola to the police if Duncan left Noten studios. This was the final push Duncan needed to learn that he was simply a pawn in Winston’s game. Eager to get out of this loophole, Duncan secretly set a performance at the Town Hall. Here, Duncan performed some old songs he had written, including Snake of Modum, and some new ones he had written, including “The Big Boss”, a song directed towards Winston. It didn’t take long for action to be taken against him. Secretly knowing he would be there, Ugo Vondez sent police officers to the Alpine Disco Nightclub and arrested Duncan on the illegal possession of Bloxy Cola. Shortly after this, Winston Hass made claims that he was dropping Duncan from the company.

Four days after his arrest, Duncan was bailed out of prison by a man named Benjamin Visser, who claimed to be Duncan’s uncle. After leaving the jail, Benjamin revealed himself to be Nicholas Sasmeli of the Boisson Cachee. Nicholas then began to make a deal for Duncan. Nicholas would provide Duncan with Bloxy Cola, alongside funds and other supplies, and help Duncan continue performing, if Duncan helped Nicholas and the Boisson Cachee get rid of the ban against Bloxy Cola. Duncan agreed to do this, but on the extra term that Nicholas help Duncan get together a team in order to provide extra support for setting up his performances. Nicholas agreed to the extra term. Duncan decided to hire Oliver Prins Jr., the man who before wards got Bloxy Cola to Duncan, to be the smuggler for the team (under the condition that he stopped stealing Bloxy Cola from the Boisson Cachee, which he agreed to, even though he wouldn’t need to do it anymore after joining the team). Nicholas, meanwhile, ended up using his role as a detective to bail out three prisoners recently locked within jail to help him. Nicholas gathered Ian Ruis, a technical expert who had been imprisoned for shutting down the power grid of half the city, Peter Smits, a graffiti artist imprisoned for spray-painting “Freedom of Speech” on the back of the Town Hall shortly after Duncan’s performance, and Jacob Meer, a skilled musician arrested for, like Duncan, the illegal possession of Bloxy Cola. Nicholas also gave all 5 of them nicknames, naming Duncan “Truthspeaker”, Oliver “Prince Ollie II”, Ian “S10RM”, Peter “Mr. Graffiti”, and Jacob “Amadeus”. Nicholas would plan out the time and location of the performances, as well as keep police occupied in the meanwhile, Duncan would write the songs and perform them at the time and place, Oliver would steal the supplies Nicholas could not get a hold of, Ian would hack the power grid to manage the electrical appliances, Peter would spray paint across the city promoting the performances, and Jacob would create all the instrumental music for the songs. Together, the six of them formed the group Tempo Riot (although it was only advertised to have five members, leaving Nicholas out of the list, under his own jurisdiction), and slowly, they became one of the biggest (and most infamous) Rhythm Star music groups in Modum City, gaining the attention of everyone in the city whenever they held a performance.

Storyline for "WSP-1 (for lavafactory)"

The story begins in the year 2231, on the planet of WSP-1. Earth has run almost completely out of fresh water, primarily thanks to the global warming of the Earth, resulting in the melting of the ice caps, the huge surplus of salt water, and the destruction of most of the top cities in the world. Unable to convert enough salt water into fresh water, the world formed the Helios Organization, tasked with the ultimate goal to find planets with fresh water and send water back to Earth to supply the population. One of these planets is WSP-1, a massive ice-covered planet twice the size of Earth with an ocean hidden underneath it. This was one of the best sources of fresh water found so far, so the company tasked the workers who had found it to establish a permanent settlement. In order to extract the water, the settlement would have to drill down beneath the icy surface and pump the water back up. This process, however, would eventually lead to the demise of the group.

In order to ensure the water was safe to drink, the settlement decided to stream the planet’s water and the water provided from Earth separately, just in case the planet’s was unsafe to drink, and installed gateways in between the water in the event that it was declared safe to drink. The settlement assigned two scientists, by the names of Daniel Mineza (The player) and Trevor Nicholas to study the water for any viruses. While the tests were being performed, a blizzard began to occur on the planet. The snow blew out the main generators of the building temporarily, resulting in the planet’s water being mixed in with the Earth water. Once the power came back on, Daniel and Trevor came to the realization that the water contained a virus within it. Daniel quickly ran to the head of the settlement, Benjamin Ham, and informed him on the virus. However, Ben, who was already infected by the virus, told Daniel that the idea was impossible, and had declared Daniel was attempting to sabotage the mission, ordering him to be locked away until they could build some sense into them.

Trevor, meanwhile, quickly comes to the realization that the drinking water was contaminated. Both scientists come to the conclusion that everyone on board the station is infected except for them. Several days go by before Daniel or Trevor are able to stop the mission from ongoing. Knowing the station is infected, the two end up forming a plan on how to prevent the rocket leaving the planet from escaping with the water to Earth and infecting everyone on it. On the day of the launch, Trevor manages to shut down the power for the building containing Daniel. This allows Daniel to escape from imprisonment. Trevor, meanwhile, heads to the main rocket and deploys explosives inside of it. However, as he is leaving the ship, security personnel find and capture Trevor. Upon learning that Daniel escaped containment, Trevor is brought to Ben. Ben gives the command to all of the personnel to track down Daniel and kill him. In response, Daniel goes on a literal murder spree, killing everyone in the station before he is killed first. This leads Daniel to the main control station of the rocket, where he finds Ben as he is interrogating Trevor. Daniel attempts to shoot and kill Ben, but Ben shoots Daniel in the knee right before he kills Trevor. Afterwards, Ben activates the controls in order to launch the rocket. Right after he does this, Daniel stabs Trevor from behind, grabs the controller from Trevor’s dead body, and blows up the rocket. This stops the water from escaping WSP-1, but all the debris heads straight back down to Earth, destroying the facility. One of these pieces of debris pierces Trevor’s skull, damaging his brain’s hippocampus.

The game begins with Daniel waking up on the bottom levels of the facility, which have been flooded with water partially. Daniel has completely forgotten who he was, where he is, and why he is there. In search of answers, Daniel scavenges his way throughout the facility. As he makes his way through, he finds one of the workers of the facility. After asking for help, Daniel is attacked by the worker, but Daniel manages to kill the worker. Daniel is forced to roam through the facility, killing anyone he sees, solving any electronic failures he encounters, and discover who he truly is. As he goes through the game, Daniel learns of his past on Earth and why he came to the facility. Upon entering his lab, Daniel learns of the studies he did on the virus, and realizes how it slowly takes control of its host and kills them. It is not until he reaches the main control center that he discovers that he is the one who destroyed the facility. After reviewing the footage, Daniel begins to hear whispers in his head. At first, Daniel believes he is going insane from his loss of memory. He also realizes that to save the planet, the base has to be destroyed. So, the player goes throughout the base and deploys explosives in order to blow up the base upon leaving. Then, the player heads to the escape pod once and for all. As he walks to the escape, the whispers get louder and more demanding, and eventually Daniel begins to talk back as if the virus is another person.

Eventually, Daniel will arrive at the escape pod center and call down an escape pod. However, the player will also realize a piece of debris is in the back of their head. After pulling it out, Daniel will regain all of the memories he had prior to that moment. After hearing the voices again, Daniel realizes that he too is infected with the virus (he became infected when he was in the beginning of the game, when the infected water came into contact with the blood and shrapnel lodged into his brain, allowing it to seep into his bloodstream). At this point, the shuttle appears, allowing the player to escape. However, it is at this point that Daniel and the player have to make a dramatic choice: leave the base or stay on it. If the player leaves the base, they will escape via the pod right as Daniel explodes the facility, leaving the player as the only survivor. However, the game will then skip a few years at a time, showing Daniel arriving upon Earth, then the virus becoming exposed to Earth’s population, and slowly but surely, Daniel and the rest of the humans living out their last moments on Earth in crisis as everyone begins to die from the virus. If, however, the player chooses to stay, they will launch the shuttle from the outside without Daniel. Daniel will then deploy the last explosive on the floor of the shuttle room. Saying his last words, Daniel will then explode the facility, killing him and everyone else within it while also preventing anyone from ever leaving and the infection from spreading to the Earth, saving billions of lives in hopes that they will find a way to save the human population from death by mass dehydration.


Writing Prices

In order to simplify my writings and their obtainability, I have decided to separate my writings into different packages, each one differentiating from the rest via whatever it is you desire to have me create. Payment is preferred via group funds, but through the purchasing of shirts is allowed as well if that simplifies the task. However, if payment of shirts is decided, you will have to accommodate for the 30% tax rate.

The current packages, as well as their contents and prices, are shown here:

Storyline Pack
Consists of actual game lore, character/place backgrounds, and basically any story lore.
Starting Fee: R$10000
Writing Fee: R$2000 per paragraph

Dialogue Pack
Consists of character dialogue, mission dialogue (including multiple choice if desired)
Starting Fee: R$5000
Writing Fee: R$1000 per 6 sentences of dialogue

Description Pack
Consists of: Item descriptions, character bios, and all other basic outlines
Starting Fee: R$2500
Writing Fee: R$500 per 6 sentences of descriptions

Quest Pack
Consists of: The functionality description of quests, challenges, and other in-game features
Starting Fee: R$3500
Writing Fee: R$750 per paragraph

Game Pack
Consists of: The outline for an entire game should you need an idea for one
Starting Fee: R$6000
Writing Fee: R$1200 per paragraph

Miscellaneous Pack
Consists of: Any unknown form of game writing to be provided
Starting Fee: R$5000
Writing Fee: R$1000 per 6 lines

Terms and Conditions:
(1) Paragraph number is usually around 6 lines long, but it sometimes will be more than that.
(2) Payment is, as per usual, expected to be received before the story is given to you. However, under very special conditions, I will make arrangements for payment conditions should you not be able to directly pay me all of the money at a single time.
(3) Percentage of game profit may be requested if right-out payment of all robux is not possible and/or stories for five or more assets in the game are made. The percentage for this is up for debate depending on the amount, and in occasion may not even be requested at all.


Total Roblox Projects

I have written Roblox works of writing for various different Roblox contractors: here is a few of the games and official projects I have worked on.

  • Main Concept Storyline for Robot 64 (zKevin)
  • Main Storyline, Sub-Storylines, and Dialogue for Rhythm Stars (maxx_J)
  • Character bios for Egg Farm Simulator (SirMing)
  • Main Storyline and map storylines for [REDACTED UNTIL FURTHER NOTICE]

Contact

You can contact me about any of the products shown here, additional offers, and questions about the writing packs at the following locations:
Devforum: Comment on this post or DM me
Twitter: Industrial_RBX
Discord: TheIndustrialDev#6500
Roblox: https://www.roblox.com/users/5793054/profile
Steam: TheIndustrialDev

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Great to see a writer here on roblox! How did you get into writing at the start?

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I’ve always been a fanatic for game storylines, but I started writing storylines back in 2017. Lavafactory was showing me some photos of a factory he was making, and he was telling me a bit about the different ideas he was having for a game around it. So I thought “You know what? Ima try writing something about this: take a shot in the dark, something new”. I wrote the story just for fun, and I didn’t expect too much of it. However, Lava was so amazed by the writing that he thought I was secretly a professional writer. I did it for a couple months, but then I stopped. Then in early July, I decided to get started on it again. And here we are now.

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Sounds like you have a real skill! I only ask because I currently do informative writing for esports.

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The Back To School sale has begun! Now until 8/25/2018, all writing is 10% off!

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Interesting offer, definitely something I never would have thought to see on here. Though I’m not personally interested, I wish you luck on this offer and am here with one piece of criticism.

As someone not interested in the offer, it’s not my place to criticize the details of the offer. My only criticism is in the three storylines. Is it possible they could be organized into more paragraphs? They feel very hard to read, as they’re this walls of text. Making the storylines easier to read could raise your chances of having interested customers.

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Thanks man; appreciate it. Personally, I notice most games on Roblox have no backstories to any parts of them; as someone who always loves to fit the pieces together in a story, I simply am attempting to help fill those gaps in; make the games of the site more story-oriented, if that makes sense.

Also, made the stories paragraphs. They originally were in paragraphs actually, but I copy-pasted them outside of paragraphs for reasons im not fully sure of. But, fixed it. Thanks for the input.

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This is awesome to see! Makes me wonder if there are any possibilities to include a story in my games :astonished:

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Thanks man! Trust me: although some games are a bit more challenging to incorporate stories into than others, with enough time and creativity, anything is possible to accomplish game-story-wise.

If you happen to see one of your games you want a story made for, whether it be Deathrun, Ventureland, Snow Brawl, or any of your other games now or in the future, just give me a heads up and I am sure we can get something worked out. :slight_smile:

I’ve noticed a serious lack of backstories and plots in most games on roblox. In my opinion it’s what makes a lot of them look amature. However, the hardest part about a storyline is putting it into the game. Most players on roblox are younger users who aren’t interested in watching long cutscenes or reading long text blocks. I don’t see a lack of minds thinking of stores but a lack of storytelling methods in games that players enjoy.

I would be really interested to see how some of your customers implements one of your backstories into their games. It would need to be in an entertaining way that’s not too long but gives full information.

Regardless, its a cool service to see on the site, I wish you the best of luck and I’m eager to see if it works well in practice. I love seeing users come up with new services and ideas!

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Appreciate it man, thanks. Yeah, like you said; there has been a serious lacking of stories and storytelling methods among Roblox games. I think that’s part of one of the things that makes Roblox games different from games on other popular gaming sites; almost none of them have backstories to them on Roblox, which ultimately, in my mind, makes them quite less interesting. That’s the gap im trying to fill in with this service.

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You should make a package where you come up with names for locations, items, creatures, etc in our games :heart_eyes:

Industrial is a great person! I’ve known him for quite the time. I would vouch for him 100%

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Update: After recent suggestions from colleagues and a desire to gain funding for personal projects, my writing business has officially reopened for Roblox developers! Some of the changes I have made include:

  • More Writing Packages for different types of writing other than main storylines
  • Removal and addition of certain terms and conditions
  • Addition of a section where I list all the official Roblox projects I have undertaken
  • Removal of website section until further notice

If you wish to contract me to work on your game for any sort of writing purposes, please feel free to contact me. Thanks!

I feel that the writing prices are a bit over the top. I believe writing is important in a story but charging R$750 for a paragraph is a bit on the pricey side (and that’s the minimum). I personally write quite a lot and I feel that it’s very expensive for a storyline. Now I understand that you are a great writer but I personally don’t think enough of one to charge that much for a storyline. I myself could write similar storylines but I would only ever consider charging almost 1/4 of what you do. You do good work but the prices are on the pricy side and I don’t feel that any of the deals are of great value. And for some of the packs it’s essentially priced at R$10 per word, and I don’t think that your writing or anyone’s for that matter is worth that much.

These prices have been doing me pretty well so far. You must understand that most developers looking to contract writers like myself usually will pay these kinds or prices for the quality of work I provide. I try to fit the prices arond the budgets most professional roblox developers or development groups set for this sort of thing, and so far ive gotten positive reviews of them from my employers.

I appreciate your opinion though, and if I should ever attempt to expand the business to include low budget and/or starting out developers as well, I will keep this in mind for when I do so. Thanks!

Well the main reason I address this is not to criticise you, but just to warn you incase of competition. Because if someone can do work like that but for cheaper you’ll need to re-adjust your prices. But for now if what you have works, then stick to it!

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Certainly noted. If competition does arise, I may follow suit in that idea as well. Either way, thanks for the advice though!

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750R$ for a paragraph is less than 3.5$. Most definitely worth it.

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Are you still for hire? I know of someone interested in hiring someone of your skillset