There is a problem with importing the Skinned Mesh

I’m working on importing a modern Shy Guy (SCP-096) rig from SCP: Containment Breach. I use the FBX format. I also want to add all the animations that are in that rig. The problem is that it’s loading incorrectly—the origin is shifting somewhere, and the textures are displaying messed up. How can I fix this?


At the same time, in Blender the textures and possibly the origin load correctly.

In another program, he is suspended in the air.

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Go to blender, select the mesh, go to edit mode, press the p key, and select separate by material and boom, the textures will work. As for the animations, I recommend exporting your 096 rig in glb / gltf format.