Things like velocity aren't working?

Im making a game and things like LinearVelocity and body velocity aren’t working in my game??? i have no idea why… Is it something with the ROBLOX servers or something?

this is the line of code that is effecting the body velocity… there is no errors but its not working some how.

UPDATE : its KINDA FIXED? it moves now but the falling is extremly slow and moon like and 1 person can move at a time… thanks everybody!

if you want to see what im making then here it is.
(1) Tottally Ratical Dood (testing) - Roblox

What exactly is happening to your bodyvelocity?

Recently I had to force a Vector3.new(0,0,0) addition to my body velocity knockback script because otherwise it would remain for a very long time, I’ll repro this issue again today and then report it, if it still happens.

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it says the velocity is changing but the part (character) does not move… am i not applying enough force?

the part that is my character also hangs in the air for a couple of seconds before falling… i dont know why…

The velocity shouldn’t change if you aren’t changing it?

its parented to a mesh part.
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its ok lol
but this is super strange because it says the body velocity is changing but the part is not moving… and it also hangs in the air for a bit before it falls
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Are you doing this with server scripts?

a local script in starter gui
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Hmm that might be why, try this on a server script.

Yeah also don’t put the script in startergui.

i cant really do that since im using the User input service and the runservice and local player

i will try to put it in player scripts?

You can use remote events to fire it to the server script.

Make sure it’s not anchored :))

its not anchored.:))
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Ok I’m a bit confused

Replication might be the issue here, since if you’re assigning the Velocity property on the client side it’ll work weird

You could try using RemoteEvents to detect which key you hit via UserInputService, and fire that specific key onto the server to move the character where you want it to move

I will try the remote events but I don’t know how well it will work here…