I am trying to make a game roulette type of game
My error is one line 7 it is repeating inf
I have tried googling a similar error and adding prints
local Players = game:GetService("Players")
local RS, SS = game:GetService("ReplicatedStorage"), game:GetService("ServerStorage")
local function gamestart()
print("Yes")
if gamestart == false then
print("yw4y4")
for keyvalue, player in pairs(Players:GetPlayers()) do
print("246246")
local num = math.random(1,5)
if workspace.Seats:FindFirstChild(num).Value.Value == "None" then
workspace.Seats:FindFirstChild(num).Value.Value = player.Name
workspace.Seats:FindFirstChild(num):Sit(player.Character.Humanoid)
local PlayerNumberSeat = Instance.new("NumberValue")
PlayerNumberSeat.Value = num
PlayerNumberSeat.Parent = player.Character
player.Character.PlayerInGame.Value = true
print(player.Character.PlayerInGame.Value)
workspace:WaitForChild("GameStarted").Value = true
print("Yes")
end
end
end
end
local function PlayerCountChecker()
print("Yes")
if #Players:GetPlayers() > 0 then
RS.Intermisson:FireAllClients()
task.delay(12, gamestart)
else
RS.NotEnoughPlayers:FireAllClients(1)
end
end
Players.PlayerAdded:Connect(PlayerCountChecker)
Players.PlayerRemoving:Connect(PlayerCountChecker)
workspace.GameStarted.Changed:Connect(function()
if workspace.GameStarted.Value == true then
local RandomPlayer = Players:GetPlayers()[math.random(#Players:GetPlayers())]
repeat until RandomPlayer.Character.PlayerInGame == true
if RandomPlayer.Character.PlayerInGame == true then
RS.PickPlayer:FireClient(RandomPlayer)
local RandomPlayerWork = workspace:FindFirstChild(RandomPlayer.Name)
local WeaponAim = SS.LocalLookingAroundScript:Clone()
WeaponAim.Disabled = false
WeaponAim.Parent = RandomPlayerWork
print(RandomPlayer.Name)
local Deagle = SS.Deagle:Clone()
Deagle.Parent = RandomPlayerWork
RS.PickPlayer:FireClient(RandomPlayer)
print("Yes2")
------------------------------------------------------------------------------------------------------------
RS.PickPlayer.OnServerEvent:Connect(function()
local SeatNumber = RandomPlayerWork.Value.Value + 1
local playerSeat = workspace.Seats:FindFirstChild(SeatNumber)
repeat until playerSeat.Occupant ~= nil
if playerSeat.Occupant ~= nil then
local playerName = playerSeat.Value.Value
local Nextplayer = workspace:FindFirstChild(playerName)
local WeaponAim = SS.LocalLookingAroundScript:Clone()
WeaponAim.Disabled = false
WeaponAim.Parent = Nextplayer
print(RandomPlayer.Name)
Deagle.Parent = Nextplayer
RS.Fire.OnServerEvent:Connect(function()
local bullet = game.ServerStorage.Bullet:Clone()
bullet.Parent = game.Workspace
bullet.Position = Deagle.ShootPoint
bullet.Orientation = Deagle.ShootPoint
bullet.Touched:Connect(function(hit)
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid") - math.random(99,100)
bullet:Destroy()
print("Yes3")
end)
end)
end
end)
end
end
end)
Can you show me the output? It can help me
In this line that mean when player playing Your game ITS gonna print infinity until the player leave the game
What do you mean? For loops run only one time, you are misleading OP…
I believe the problem is with the workspace:WaitForChild("GameStarted").Value = true
this keeps yielding the code per each player in the game.
But there is no reason for this to repeat infinitely, since there is no loop doing that.
OP should show the line where the function gets called.
I want it to get the players and run it for every player then stop
Your for loop isn’t repeating infinitely. I assume the code yields infinitely, probably because Workspace doesn’t have a child named “GameStarted”.
It’s useful to include exact copy and pasted error and warning messages.
Just noticed i forgot to define the if statement
1 Like
I was typing that right went u sent that lol
Thanks everyone for the help
Still getting the error
Script timeout: exhausted allowed execution time
1 Like
Heres the updated script
local Players = game:GetService("Players")
local RS, SS = game:GetService("ReplicatedStorage"), game:GetService("ServerStorage")
local function gamestart()
print("Yes")
print(game.Workspace.GameStarted.Value)
if game.Workspace.GameStarted.Value == false then
workspace:FindFirstChild("GameStarted").Value = true
for keyvalue, player in pairs(Players:GetPlayers()) do
local num = math.random(1,5)
if workspace.Seats:FindFirstChild(num).Value.Value == "None" then
workspace.Seats:FindFirstChild(num).Value.Value = player.Name
workspace.Seats:FindFirstChild(num):Sit(player.Character.Humanoid)
local PlayerNumberSeat = Instance.new("NumberValue")
PlayerNumberSeat.Value = num
PlayerNumberSeat.Parent = player.Character
player.Character.PlayerInGame.Value = true
print(player.Character.PlayerInGame.Value)
end
end
end
end
local function PlayerCountChecker()
print("Yes")
if #Players:GetPlayers() > 0 then
RS.Intermisson:FireAllClients()
task.delay(12, gamestart)
else
RS.NotEnoughPlayers:FireAllClients(1)
end
end
Players.PlayerAdded:Connect(PlayerCountChecker)
Players.PlayerRemoving:Connect(PlayerCountChecker)
workspace.GameStarted.Changed:Connect(function()
if workspace.GameStarted.Value == true then
local RandomPlayer = Players:GetPlayers()[math.random(#Players:GetPlayers())]
repeat until RandomPlayer.Character:WaitForChild("PlayerInGame").Value == true
if RandomPlayer.Character:WaitForChild("PlayerInGame").Value == true then
RS.PickPlayer:FireClient(RandomPlayer)
local RandomPlayerWork = workspace:FindFirstChild(RandomPlayer.Name)
local WeaponAim = SS.LocalLookingAroundScript:Clone()
WeaponAim.Disabled = false
WeaponAim.Parent = RandomPlayerWork
print(RandomPlayer.Name)
local Deagle = SS.Deagle:Clone()
Deagle.Parent = RandomPlayerWork
RS.PickPlayer:FireClient(RandomPlayer)
print("Yes2")
------------------------------------------------------------------------------------------------------------
RS.PickPlayer.OnServerEvent:Connect(function()
local SeatNumber = RandomPlayerWork.Value.Value + 1
local playerSeat = workspace.Seats:FindFirstChild(SeatNumber)
repeat until playerSeat.Occupant ~= nil
if playerSeat.Occupant ~= nil then
local playerName = playerSeat.Value.Value
local Nextplayer = workspace:FindFirstChild(playerName)
local WeaponAim = SS.LocalLookingAroundScript:Clone()
WeaponAim.Disabled = false
WeaponAim.Parent = Nextplayer
print(RandomPlayer.Name)
Deagle.Parent = Nextplayer
RS.Fire.OnServerEvent:Connect(function()
local bullet = game.ServerStorage.Bullet:Clone()
bullet.Parent = game.Workspace
bullet.Position = Deagle.ShootPoint
bullet.Orientation = Deagle.ShootPoint
bullet.Touched:Connect(function(hit)
hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid") - math.random(99,100)
bullet:Destroy()
print("Yes3")
end)
end)
end
end)
end
end
end)