This is alot for my brain to process, but any advice or any help?

So, Im trying to make this sc-fi game, that has multiple different places for spawn and each of the planets. So in spawn, you can talk to an NPC to load in or create a save slot, then you can go to the screen behind that NPC to go to Trader Moon, the main planet. Which all of your data will be saved in spawn, but each of the places will use the messaging service to retrieve that player’s data from the spawn. But I just can’t figure that out…

Why do you need to retrieve the player’s data like that? Datastores save over different places, along as they are all under the same game.

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Oh okay, my bad, I must of been doing it the very complicated way.

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Now, how would I create an event for when a dialouge choice has been selected by the player for when creating/loading into a save?

Since Im looking in the object browser and found no event for that

You can use a RemoteEvent and communicate to the server which slot to load.

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Okay, I’ll try and look up stuff for that. :slight_smile:

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