Here’s the video
Woah, everything looks cool, but I think making heavy punch animation more intensely.
Can you please specify what kind of animations are you making? If it’s retro/classic styled then I think it does look kinda good but i recommend speeding the animation/adding more key frames, the animation looks like it’s running on 6 fps
Tbh I am going for a more retro “frame-bound” look.(im a 2d animator originally) But thank you for the feedback. Right now im working on interpolation and make things feel impactful and im shift over more and more to try and use more frames. But again thanks a lot.
The animations aren’t bad but I think you should speed them up because fluent combat would be hard to achieve with that speed.
Here is another animation for those who care. Credits to my brother for coming up with the idea.
The atomic dap up.
Ignore my horrible shockwave vfx ![]()
NEW ANIMATION!!! I made a new animation and I focused more on smoothness rather than my usual choppy.
The moment I scrolled down my eyes got locked in to it! It’s very good! I like how smooth it is lol
NEW ANIMATION OUT NOW
So I was working on a smooth walk cycle for someone I’m helping with for a game, and I made this nice walk cycle animation. Please give feed back. This took about 30 minutes because I really wanted to work out all of the kinks. But here is the video!
Thanks!
Walking and sprinting made, and I’m using them in a shift to sprint system now ![]()
