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if plr.PlayerGui:FindFirstChild("InfoGui") and plr:GetMouse() and mouse and mouse.X and equipped then -- this is the line giving the error
plr.PlayerGui.InfoGui.CrossHair.Position = UDim2.new(0,mouse.X,0,mouse.Y)
if locked == true then
local crosshair = plr.PlayerGui.InfoGui.CrossHair
crosshair.Box.Line1:TweenPosition(UDim2.new(.5,-1,0,30), "In", "Quad", .1, false)
crosshair.Box.Line2:TweenPosition(UDim2.new(.5,-1,0,30), "In", "Quad", .1, false)
crosshair.Box.Line3:TweenPosition(UDim2.new(1,-40,.5,-1), "In", "Quad", .1, false)
crosshair.Box.Line4:TweenPosition(UDim2.new(0,30,.5,-1), "In", "Quad", .1, false)
unlock = true
elseif unlock == true and locked == false and chair.crosshairtype[1] == "gui" then
delay(.1, function()
local crosshair = plr.PlayerGui.InfoGui.CrossHair
crosshair.Box.Line1:TweenPosition((o1 + UDim2.new(UDim2.new(0,0,0,offsetsize))), "Out", "Quad", .1, false)
crosshair.Box.Line2:TweenPosition((o2 - UDim2.new(UDim2.new(0,0,0,offsetsize))), "Out", "Quad", .1, false)
crosshair.Box.Line3:TweenPosition((o3 + UDim2.new(UDim2.new(0,offsetsize,0,0))), "Out", "Quad", .1, false)
crosshair.Box.Line4:TweenPosition((o4 - UDim2.new(UDim2.new(0,offsetsize,0,0))), "Out", "Quad", .1, false)
unlock = false
end)
end
end
end))