This projectile script doesn’t work! HELP! There are no errors in the output. The projectile never appears in the workspace when I click on the screen.
Client Script –
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local remoteEvent = ReplicatedStorage:WaitForChild("TapRequest")
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.UserInputType == Enum.UserInputType.MouseButton1 then
local mouse = game.Players.LocalPlayer:GetMouse()
local tapPosition = mouse.Hit.p
remoteEvent:FireServer(tapPosition)
end
end)
Server Script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("TapRequest")
remoteEvent.OnServerEvent:Connect(function(player, tapPosition)
local spinnerTemplate = ReplicatedStorage:WaitForChild("spinner")
local newSpinner = spinnerTemplate:Clone()
newSpinner.Parent = game.Workspace
newSpinner.Position = player.Character:WaitForChild("HumanoidRootPart").Position
local direction = (tapPosition - newSpinner.Position).unit
local initialVelocity = 50
newSpinner.Anchored = false
newSpinner.Velocity = direction * initialVelocity
newSpinner.Touched:Connect(function(otherPart)
local character = otherPart.Parent
if character:IsA("Model") and character:FindFirstChild("Humanoid") and not character then
local humanoid = character:FindFirstChild("Humanoid")
humanoid:TakeDamage(25)
end
newSpinner:Destroy()
end)
wait(2)
newSpinner:Destroy()
end)