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You could store them in a table like so:
You could store them in a table like so:
local players = {}
for _, player in pairs(game.Players:GetPlayers()) do
if not player.PrivateStats.AFK.Value then
table.insert(players, player)
end
end
The “players” table now contains a list of all player objects whos AFK value is false
I’m slightly confused. Does the code that you provided not work?
No i just posted an example i didn’t try it and i’m pretty sure it doesn’t
Ok thanks i’ll let u know after i try it