This union doesn't seem to be getting created in the right way

If you look at the video, you’ll know what I mean, but I’ll just explain it here too. Basically, I want to make a stadium for a minigame, so I try to make a room. I get a square, duplicate it, size down the duplicate, and negate the duplicate, then unioning, and it seems to still have sort of a “wedge” on the edges.

I’m not a scripter but I’m pretty sure this isn’t normal lol

Go to the properties of the union, and set the CollisionFidelity to PreciseConvexDecomposition.

This will fix the problem.

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