Hey there developer people,
I’ve been working on this RTS for about 2 weeks now, it is a trust based RTS, sadly it is private server based, instead of public server based so you’ll need friends to play with. Your objective is to conquer x amount of stars, you control Nodes, they have a select amount of Power, you can use Nodes to send power, or use the power to attack other Nodes. You need to make alliances in order to advance, but you will also need to betray to win. I am still working on it, as a solo dev I really want to get this done.
I hope to get your feedback!
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sounds like a fun idea though making it public server based (with small amount of players) would bring more players to your game!
(please move this to Development Discussion)
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Seems a good idea to me…good job !
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I really have no where else to post this, so here we go
Thanks for your feedback! I’ve made it public server based so now you can join random servers! Although, I have made it so that you are not allowed to rejoin due to the fact that if a player loses the game, they can easily just rejoin and become another team. I was very close to quitting this project due to the horrible code I wrote, but after a short rewrite (and a couple of nights without sleep) I got it to work! Thanks for all your feedback.