Just wanna get thoughts on how it looks. Ignore all the random numbers and whatever, purely just to get an idea of sizing and text scaling.
I know there’s a lot of white space towards the bottom. I have been told to make the rest of the text larger to fill that space, but I might put something else in that white space, not sure yet atm tho.
In my opinion, I find it kind of easier as both a developer and a player to use a GUI to find out information about a player. Also, small thing but you should add a space between the stats like the killed/deaths ratio (K/D: 10 looks better than K/D:10).
As well as what Qxest said above, I’d argue that the monochromatic colour scheme you’ve adopted makes it quite boring. Personally, there is something off-putting about an excess of grey and black. I would advise using green/blue for kills, red for deaths, etc…
On that note, it might also be advisable to have a semi-transparent background to the SurfaceGui. For example, mountains or hills as you might see in the opening title of a video game. Of course, that’s just aesthetics though.
Finally, there is a punctuation error you made: “BUGS WILL OCCUR!!” there should not be two punctuation marks at the end of a single sentence.
More contrast makes it easier to read; more color variety would be nice. Also, the K/D ration numbers should also have a / or : in my opinion instead of just the two numbers (1/0 or 1:0 instead of 10)
Not a big fan of you using that as opposed to a regular ScreenGui and I think you should consider changing the color theme and styling it a little differently.
Yeah, I would say just integrate it with more of a more of a side arrow or a Hamburger Menu at the bottom of the screen (Hamburger Menu in case you don’t know what it is) Or even better, just have that board launch a UI if you are afraid of clogging up the player’s screen.
Alike to what many people said above, I believe that having it as a board isn’t a really good idea, but rather, to have it as a gui.
You can easily make a button that flips that gui out of the side or something, with an x mark (or something), to flip it back to the side.
Also, try to fit it to a different color scheme. Right now, it feels all over the place. The grey background should be switched to perhaps a lighter shade of blue. The Twitter text, and the “game is currently in demo” texts should be a lighter color of what they already are. A lighter red, and a lighter blue. But anyways, the arrangement of that UI actually looks pretty nice! Overall, I’d just suggest a more appealing color scheme. I’d suggest to keep the main ones as yellow/blue. The background would be a lighter grey/white or blue color, and the exp indicator as a yellow.
The red is a little bright, I’d say use a darker red or move it more in the orangeish range.
Other than that it has quite a lot of blank space and the monochronic colour for most of it just ruins the feel.
Depending on the theme it could work; f.e. it wouldn’t work in a cartoonish themed game as it’s too bland although the colour would fit with a medieval themed game.