Hey I am making a game called Viatoris. It is a world exploration game. We are in Alpha Testing with loads more updates coming soon. I need some thoughts and tips in my game. Also if u find any bugs let me know about those too.
Thank you,
Supertestsubject
https://www.roblox.com/games/5367573420/Viatoris-Alpha-Testing?refPageId=77b61e93-08b3-4957-b731-64cb21554c0f
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Great game.
Mess of a post
The start needs to be changed to guide you to the airport better. For example, you could add trees with an invisible barrier to help contain players and to help tell you where to go. You may also want to do something to make the player face the airport when the spawn. The wave pattern on the airport has a weird white line.
I would also recommend adding a button to go back to the airport.
For Mexico, I would recommend making the tiles a texture. You could maybe use surface appearances once they are released to help get the bumps you want. The green house near spawn has clipping issues with it's roof. I could not get back.
Malta seems perfect, the only problem was that I couldn't get back.
The entrance to Ireland needs to be more obviously closed.
Maybe add sounds to the metal detectors? I feel like it would add to the immersion. You should also add a loading screen when the player is being teleported. It could say something like "Flying to: ".
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Ireland is open just read the sign to the right to see when the flight is ready. My team is setting up a way back now so expect an update for that soon. Thx for the info
PS we plan on adding a heck load of stuff soon but we wanted to show the community what we have so far that is y we are only in Alpha Testing
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