one issue i know i have right now is the shrinking of the hp/stamina fill bars. You can see it a little when i run out of stamina, but the “fill” gets a little distorted and doesn’t fit the outline of the bar when it’s almost empty. I’ve got several moving parts that I can think of that might be causing this issue. For one, im using a frame with ClipsDescendents to “shrink” the fill, but the fill is an image that is a trapezoid and not a rectangle. I dont really care enough to fix that atm tho lol. But i would like some feedback on everything showcased.
The inventory panel has a lot of placeholder stuff for now, but the panel in the upper right is going to be a character panel that shows your equipped items. Spacing and whatnot is not really optimized/polished yet.
My suggestion is: Don’t use the generic vector art of stuff, make it yourself or add an outline in a photo editing software (like Canva). It makes it look SOOO much better
for a template style, this looks awesome! the functionality and little additions like the trash box sliding out is really cool! this would fly well in a casual sort of thing - but for more polished textures, i agree making them in canva for a more defined feel would give it that extra nudge. it does have that old style of feel for some of it, like this would fly in 2014 as an amazing UI imo, but certain things like imo the buttons could use a little more than just being a solid green square. i like it a lot though!!