I’m having a few issues with an unknown LocalSound script (not really sure where it came from, might be a default Roblox script for all I know). Yesterday, I had a random spike in bugs reported in the Creator Hub due to a client-sided Flag UserPlayCharacterLoopSoundWhenFE does not exist error. This never happened when I was testing my game, and I have absolutely no idea what is causing this local flag error. I had literally thousands of these warnings come out of nowhere. Here’s a few of the other related errors that popped up at the same time:
CharacterSoundEvent is not a valid member of Sound "Workspace.Racing1ford8.Head.Splash"
CharacterSoundEvent is not a valid member of Sound "Workspace.Racing1ford8.Head.Jumping"
This is a screenshot of the largest error in my error logs:
After this point, the errors stopped occurring. The client error only seemed to affect a user named Racing1ford8 from the screenshot and he is the only user that prompted the 1000+ client errors from what I’ve seen in the Creator Hub. Does anyone know if this a Roblox engine error, a possible virus in my game, or is Racing1ford8 using exploits?
1 Like
Question, what is your game about and scripts that plays certain sounds? This obviously seems this specific player is triggering a very specific script that handles whatever the sound supposed to play.
Weird enough that the user is the only one to have 1K+ errors, if anything, maybe try contact him (or her) if the bug can be reproduced. I also highly suggest hard read scripts that does anything with sounds, and possibly attempt to see if you can trigger the error yourself (by any means of seeing if its even possible to trigger the constant errors)
1 Like
The game is Suburban Weather Simulator and it is a quite noisy game full of weather radios and wind/rain sounds.
I checked through all of the local scripts in the game and none of them impact this “LocalSound” script being mentioned in the error logs. I didn’t check all of the server scripts, but a server script shouldn’t cause a client-sided error anyways. Some scripts do use SoundService though, but I’m not sure if SoundService has any relationship with this flag issue.
I still am unable to find a way to recreate this bug, and I am still seeing these error spikes when this specific Racing1ford8 user joins my game. To be clear, this player does not have any relationship to my experience, and they don’t have admin.
1 Like
Hmm, this is very odd then and interesting.
Wait a minute. The error of "CharacterSoundEvent is not a valid member of Sound "Workspace.Racing1ford8.Head.Jumping" indicates this is some type of sound attached to the Humanoid.
Does your game have sounds that is attached to the Humanoid when a action is taken? (Jumping, walking, etc) [I also mean custom sounds, not roblox default sounds, just to clarify]
1 Like
I do not have any scripts that would attempt to play sounds tied to the humanoid. However, my game does have HD admin. I’m not an expert on HD Admin, but it could be tied to a humanoid sound. Of course, Roblox still has the default humanoid sound scripts enabled though.
I do have an important update though. I have identified 3 other users triggering the Flag UserPlayCharacterLoopSoundWhenFE. This means that Racing1ford8 is no longer the only user initiating this flag. The weird part? All 3 new people initiating this flag are friended to Racing1ford8. I have many individual users that are not triggering this flag that are not friended to Racing1ford8. I feel like this is all connected to this 1 person, but I’m not sure how. Any additional help is greatly appreciated but I’m truly stumped by this one.
In summary, I don’t have any scripts causing the humanoid sounds, but I do have HD admin in my game. 3 new people, all of which are friended to Racing1ford8, are also triggering this flag now.
Hmm, very interesting that the 3 people who are friends to the user gets this error flagged too..
I don’t have anything else to say as I don’t have any more solutions to this problem. I hope it gets resolved soon, sorry for not doing much.