Throwing Rock Isn't working?

Hello I’m trying to make my boss throw a rock forward the way he’s facing, I’ve got the animation and everything working but for some reason I can’t get the throwing part just right and I’ve looked for answer and nothing has showed up am I using body velocity wrong?

The rock is anchored and CanCollide is turned off.

Video/GIF:
https://i.gyazo.com/52cfd68e91cb530c5295ad89648875ed.mp4

The Code for the attack:

local function ThrowRock()
local Rock = script.RealRockMesh:Clone()
Rock.Position = script.Parent.HumanoidRootPart.Position
Rock.Parent = game.Workspace
local bodyVel = Instance.new("BodyVelocity")
bodyVel.MaxForce = Vector3.new(5000,5000,5000)
bodyVel.Velocity = script.Parent.HumanoidRootPart.CFrame.LookVector*-25
bodyVel.Parent = Rock
Rock.Anchored = false
Rock.Transparency = 0


	Rock.Touched:Connect(function(hit)
		if not db then
			db = true
			local char = hit.Parent
			if char:FindFirstChild("Humanoid") and Players:FindFirstChild(char.Name) then
				task.wait(0.05)
				local function MakeKnockback()
					local velo = Instance.new("BodyVelocity",workspace:FindFirstChild(char.Name).PrimaryPart)
					velo.MaxForce = Vector3.new(10000000,10000000,1000000)
					velo.P = 1000000

					local ConvictHRP = script.Parent.PrimaryPart

					local VictimHRP = char.PrimaryPart

					local Angle = ((VictimHRP.Position - ConvictHRP.Position) * Vector3.new(10,0,10)).Unit * 50 + Vector3.new(0,25,0)
					velo.Velocity = Angle
					task.wait(0.1)
					velo:Destroy()
				end
				if Players:FindFirstChild(char.Name) then
					char.Humanoid.Health -= RockDamage
					MakeKnockback()
                   Rock.Earth.Enabled = true
                   task.wait(0.5)
                   Rock:Destroy()
				end
			end

			db = false
		end
	end)	
end