I am trying to make a Time stop tool where it would anchor all the player models on the workspace so it would give a time stop effect. But the only problem is that the anchor doesn’t work. Here is the script:
local tool = script.Parent
local descendants3 = game.Workspace:GetDescendants()
tool.Activated:Connect(function()
tool.Handle.Sound:Play()
wait(2)
tool.Handle.First.Transparency = 0
wait(0.1)
tool.Handle.Second.Transparency = 0
wait(0.1)
tool.Handle.Third.Transparency = 0
wait(0.1)
tool.Handle.Last.Transparency = 0
for index, descendants3 in pairs(descendants3) do
if descendants3:IsA("MeshPart") then
descendants3.Anchored = true
end
end
wait(0.2)
tool.Handle.First.Transparency = 1
tool.Handle.Second.Transparency = 1
tool.Handle.Third.Transparency = 1
tool.Handle.Last.Transparency = 1
end)
do i need to use a different thing?