I am trying to make a Time stop tool where it would anchor all the player models on the workspace so it would give a time stop effect. But the only problem is that the anchor doesn’t work. Here is the script:
local tool = script.Parent local descendants3 = game.Workspace:GetDescendants() tool.Activated:Connect(function() tool.Handle.Sound:Play() wait(2) tool.Handle.First.Transparency = 0 wait(0.1) tool.Handle.Second.Transparency = 0 wait(0.1) tool.Handle.Third.Transparency = 0 wait(0.1) tool.Handle.Last.Transparency = 0 for index, descendants3 in pairs(descendants3) do if descendants3:IsA("MeshPart") then descendants3.Anchored = true end end wait(0.2) tool.Handle.First.Transparency = 1 tool.Handle.Second.Transparency = 1 tool.Handle.Third.Transparency = 1 tool.Handle.Last.Transparency = 1 end)
do i need to use a different thing?