I’m once again asking for your scripting support
I’m making a Lobby where when there is more than one player the counter starts until zero, then it will teleport the players to the game.
The issue: When more players join the queue the timer start to go from -1/sec to -2/-3/sec making the timer count like 10 seconds.
Here is the script i’m using
local function cancel()
script.Parent.Time.Value = 30
end
Started = false
script.Parent.Players.Changed:Connect(function()
if script.Parent.Players.Value >= 1 then
Started = true
if Started == true then
repeat
script.Parent.Time.Value = script.Parent.Time.Value -1
Started = false
wait(1)
until script.Parent.Players.Value < 1 or script.Parent.Time.Value <= 0
end
local tp = game:GetService("TeleportService")
local server = tp:ReserveServer(5496511414)
for i,v in pairs(script.Parent.Waiting:GetChildren()) do
if game.Players:FindFirstChild(v.Name) then
local Players = game:GetService("Players")
print("For now working...")
local plr = Players:FindFirstChild(v.Name)
print(plr)
print("Teleport ", plr, "To ", server )
tp:TeleportToPrivateServer(5496511414, server, {plr})
v:Destroy()
end
end
cancel()
else
cancel()
end
end)