Tinting parts without ColorCorrection

What I need to do is tint a part grey, which makes the part retain its original color, just in a grey form.
I want to get an effect similar to ColorCorrection, but not have to use it, as it colors over the whole map.
To put it simply, I’m trying to capture an effect like this :
sbfgbsfgbdgfb
where it moves the color down, and makes it grey, although still shares relative values.

Is this possible?

You can use Color3.fromHSV(h, s, v) and set s to a low number as it controls saturation.

local h, s, v = Color3.toHSV(part.Color)
part.Color = Color3.fromHSV(h, 15/255, v)
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