Tips on a Tycoon Game

Hi, developers! I’m working on a diversified tycoon game and I want some help on small logic problems such as making new buttons appear as you buy pre-existing ones and so on.

  1. What do you want to achieve? I want to achieve this system where future buttons spawn as you touch the previous ones.

  2. What is the issue? The issue is that I can’t think of anything aside of creating a table or something like that.

  3. What solutions have you tried so far? I’ve seen some posts about how to make a tycoon game but none has given me the solution.

So, in short, all I want is tips on how to make a tycoon game and stuff. I already have an idea about how to make Droppers, walls… etc, but I can’t think about anything regarding the creation of future ones.

Additionally, should I make the whole tycoon, move it to SS, and as you buy buttons, the parts of the tycoon come present in the workspace? I’ll look carefully to any answers yall give me. Thanks in advance!

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What kind of tycoon is it? Just a normal tycoon or does it have some sort of twist?

Just make buttons that have a object value and a tag, the object value points to the object you get when buying, the tag says it’s a button. If you use this you could just parent the buttons in the models that could be bought with other buttons.

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I don’t know yet. For now, you can assume it is a normal tycoon.

Does it work when multiple items appear when you buy a button?

Maybe do something as simple as level?

level 1 only shows few buttons. Once player finish all level 1 buttons, they unlock level 2 buttons which display new buttons on the map and so on. You will only need to save the level in datastore.

this could work, but would be kinda bad in concept and style.