This is my first main article I’m writing on the DevForum in a while, just to note.
I’ve been contracting my abilities as a programmer for a few months now, and I’ve noticed some trends in what offers I tend to go to, and what offers I tend to stay away from. I’d like to elaborate on exactly what these are, and why I do so.
From my experience, I’m typically attracted to posts that look like they are genuinely looking to do serious business (will explain), and is written professionally. There are posts that you can see are written in <1-3 minutes and have very little effort put in, in which you can make a inference on how much the person actually cares about hiring the developer. A post that is professionally written has sections of current work done, the game style, other developers working on it, contacts of the developers, due dates, payment cuts, and much more. In addition, fluffing up your posts with useless information makes them even less attractive to developers. Try to fit as much information about your project, in as few words as possible. An example of this:
Example 1:
My project is based about the player using keyboard buttons to move forward, backwards, left, and right to collect bricks off the ground, which can eventually be transferred into points to use the shop. The shop is an area where you can buy items, etc etc etc.
Example 2:
The Project is based around moving the character to collect bricks, which can be transferred into various currencies to give the player advantages and disadvantages.
You can see here that a lot of similar information, and even more important information is put in fewer words in the second example compared to the first example.
Save much of this in-depth detail for the 1-1 contact with a possible developer!
Another point that I have is attempting to prove the success of your game to others. I cannot speak for others, but personally this comes off in a way to me that is very unappealing for me to contact you. Saying this such as “I’m willing to spend 500,000 robux on advertising” or “This game WILL be a success” aren’t exactly valid points for hiring developers. You want to tell them what is 100% guaranteed whilst working with you, not what the outcome can be AFTER working with you.
To wrap this up, there are a lot of great projects out there that never get created due to the lack in developers, which at the root is in the method of how you recruit developers. I hope this could of helped anyone make better posts about hiring,
Thanks for reading.