Hiya fellow Devs, so I’m currently developing my own game right now and it’s heavily reliant on Remote Events in order to transfer data from Local Scripts to Server Scripts, but, it has recently come to my attention that Exploiters can fire them (using things like remotespy) and take advantage of them. Is there any solution to preventing this? or if not a safer way to transfer data from Local Scripts to Server Scripts?
You can’t stop them from firing RemoteEvents/RemoteFunctions.
RemoteEvents/RemoteFunctions are the safest way to transfer data between client-server if you do your checks properly on the server.