Tips on reducing Lag from trees?

I have a grow a garden like farming game where each player has their own island along with a central island and am wondering on how i should reduce lag that happens when you teleport to the central island and teleport back. The lag gets worse with more players in the game even though their islands are out of view.
Here’s an example
Untitled - Clipped with Medal.tv streaming settings are 64 in 350 max, Oppurtunistic
the LevelOfDetail of all the trees are StreamingMesh

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That not lags; That a networking issues mostly
You can solve this by simulating trees fully client sided.

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Set CanTouch to false, unless you need to detect .Touched on it. Set RenderFidelity for MeshParts to Automatic/Performance & CollissionFidelity to Box/Hull.

Other then that I recommend loading them in on the client like @Yarik_superpro said, but I would recommend making use of a queuing system, every frame you load X amount of objects. This would allow you to load it better for every client.

they are all unions is that bad :heart:

Unions are usually bad for performance, especially in large amounts. It’s unoptimized and has tons of unneeed topology lol

I’d recommend using meshes instead. The fewer tris you have, the better

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