Toggle Message Selection in Reports

Hi! Recently I was playing a roleplaying game with proximity chat (+radio).
While reporting someone I stumbled upon the new feature that allows to select recent text messages as evidence.
This allows to bypass proximity chat, allowing me to see all chat messages.
Being able to view all messages in games relying where others cannot see your messages is an extremely unfair advantage.
The only solution to this as a developer is to make a fully custom chat system, moving away from TextChatService - which only works if messages don’t get stored using FilterAsync, which I did not check.
For that reason I request that developers of game’s should be able to toggle this feature.
Example:

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There are surely better ways to mitigate this issue than to implement such an easily abuse-able feature like this. It’d make way more sense to just ask for the report chat selection to only show messages that the client was actually permitted to receive (which seeing as there’s a chat window in the bottom left, presumably your “proximity chat” is just not allowing messages from distant players?).

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