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What do you want to achieve?
When I do !ToggleMic (username), I want it to show a notification saying my mic is enabled, same with when ever I disabled it, when ever it is enabled I would like for whatever I say in chat to pop up in a notification until I disable it. -
What is the issue?
For some reason it is just buggy all over the place, when I set someone elses Mic on it they can tlak perfectly fine, but I can still talk also. And if I enable someone elses Mic, and then alsop enable mine it would say mine is disabled.
Explorer

One of the Errors I get when I disable my mic
Local script in StarterGui
local MicStatus = false
game.ReplicatedStorage.MicToggleNotificationEvent.OnClientEvent:Connect(function(Target, player)
if MicStatus == false then
game.StarterGui:SetCore("SendNotification", {
Title = "Toggle Mic";
Text = Target.Name.."'s Mic is on";
Icon = "http://www.roblox.com/asset/?id=257119670";
Duration = "10"
})
print(Target.Name)
MicStatus = true
elseif MicStatus == true then
game.StarterGui:SetCore("SendNotification", {
Title = "Toggle Mic";
Text = Target.Name.."'s Mic is off";
Icon = "http://www.roblox.com/asset/?id=6853258454";
Duration = "10"
})
print(Target.Name)
Target = ""
MicStatus = false
print(Target.Name)
end
Target.Chatted:Connect(function(msg)
if MicStatus == true and player.Name == Target.Name then
game.StarterGui:SetCore("SendNotification", {
Title = Target.Name;
Text = msg;
Button = "Read"
})
print(Target.Name)
end
end)
end)
Command Handler Script
--// VARIABLES \\--
local Players = game:GetService("Players")
local Prefix = '!'
--// FUNCTIONS \\--
local function CheckForTarget (Target)
if not Target then
return false
else
return true
end
end
Players.PlayerAdded:Connect(function(player)
if player:GetRankInGroup(5910800) >= 253 or player.Name == "SteveoAttano" or player.Name == "aaaaaawfsdg" then
player.Chatted:Connect(function(msg)
if msg:sub(1,11) == Prefix.."ToggleMic " then
local Target = Players:FindFirstChild(msg:sub(12))
local Valid = CheckForTarget(Target)
if Valid then
game.ReplicatedStorage.MicToggleNotificationEvent:FireAllClients(Target, player)
end
end
end)
end
end)
