Tool animation work weirdly/flicking when double tap move

i use roblox default animate script and put my walking/ idle animation in but when i double tap moving it it does this :


also i disabled the default one and it only does that when i double click move so its not my animation fault i think

1 Like

Maybe an animation priority issue or something else.
Can you send a sample of your code ?

its just the default animate script with my id but if you want the tool script here :

local hammer = script.Parent
local re = game.ReplicatedStorage.RemoteEvent
local re2 = game.ReplicatedStorage.connect
local re3 = game.ReplicatedStorage.disconnect
local player = game.Players.LocalPlayer
local hitable = true
local humanoid = player.Character:WaitForChild("Humanoid")
local char = player.Character
local default = char:WaitForChild("Animate")
local hammerani = char:WaitForChild("hammer")
local hitting = nil
local track = nil
local function hit()
	if hitable then
		hitable = false
		hitting = true
		local anim = hammer.SHammer_M1
		track = humanoid:LoadAnimation(anim)
		track.Priority = Enum.AnimationPriority.Action3
		track:Play()
		re:FireServer()
		wait(1)
		hitting = false
		hitable = true
	end
end
hammer.Activated:Connect(hit)

hammer.Equipped:Connect(function()
	re2:FireServer(player)
	default.Enabled = false
	hammerani.Enabled = true
	humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end)

hammer.Unequipped:Connect(function()
	default.Enabled = true
	hammerani.Enabled = false
	humanoid:ChangeState(Enum.HumanoidStateType.Landed)
	re3:FireServer(player)
end)

i found a a way to fix it ! , you just need to go to line 252 and delete the if currentanimation part and it will be fixed

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