I’ve implemented a feature in my game where you must walk up to an item and press E to obtain it. Since the items are unanchored, sometimes they will fling across the room or into the void. Is there any easy way to fix this issue?
Why not create a dummy item which isn’t itself a tool, just an object in which when the player presses E on the object, the object disappears and the tool is cloned to them from ServerStorage?
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No need for this post anymore, i figured it out on my own. Quite simple, just make it where the tool’s handle is unanchored until the parent is changed to the player backpack. Don’t know why I didn’t think of this lol