DRZZ40000
(Nothing)
December 10, 2024, 5:47am
1
Hello! I have this sword mesh that is made in blender, and when I imported it to make it a tool, i used tool grip editor to make the grip right. But the problem is that when i finished editing the grip, and tested it, the meshes don’t stay togther but fall apart.
Here is what it’s supposed to look like:
But heres whats happening when I test it:
I have looked on devforum and on youtube but found no solution.
1 Like
deIuxor
(deIuxor)
December 10, 2024, 6:24pm
2
Hi there! I would really like to help you fix this. By any chance can you post the rbxl file so I can fix it hands on?
Do you mean fall apart as in it just falls to the ground? If so, did you weld everything?
DRZZ40000
(Nothing)
December 11, 2024, 1:42am
4
It’s not falling to the ground, when I pull out the tool, the top always goes to that place no matter where I am
DRZZ40000
(Nothing)
December 11, 2024, 1:46am
5
game.rbxl (91.5 KB)
here is the file
1 Like
They aren’t welded together and the blade is Anchored. Unless you have a script handling these things, this seems to be the issue.
I would use a WeldConstraint and weld the blade to the handle, and make sure both are unanchored.
1 Like
DRZZ40000
(Nothing)
December 11, 2024, 2:29am
7
I fixed it myself by exporting it as a .obj and textured it in blender. but thanks for all the help though!
1 Like