I’ve been trying to add a few alternatives looks to swords for my game by using other meshes. Now, unfortunately some of these meshes mess up the grip of the sword, so I tried to use the Tool Grip Editor Plugin to fix it. Despite the Tool Grip Editor GUI making it appear as if I have corrected the tool grip, when I join the game and test the sword, the grip is just as messed up as when I started.
This is what I see when I open up the Tool Grip Editor GUI with the sword in question:
And when I play test the game, this is what I get when I equip the same sword:
Is there any fix to this? I have tried this with a “SpecialMesh” and by using a “MeshPart” although neither of those have worked. If there is no fix to this, is there some sort of code I can use to correct the Handles position and orientation when being held?