Tool Grip Editor Plugin not correcting tool grip

I’ve been trying to add a few alternatives looks to swords for my game by using other meshes. Now, unfortunately some of these meshes mess up the grip of the sword, so I tried to use the Tool Grip Editor Plugin to fix it. Despite the Tool Grip Editor GUI making it appear as if I have corrected the tool grip, when I join the game and test the sword, the grip is just as messed up as when I started.

This is what I see when I open up the Tool Grip Editor GUI with the sword in question:

And when I play test the game, this is what I get when I equip the same sword:

Is there any fix to this? I have tried this with a “SpecialMesh” and by using a “MeshPart” although neither of those have worked. If there is no fix to this, is there some sort of code I can use to correct the Handles position and orientation when being held?

Is there a Handle and the sword is welded to it?
Flip the sword around in the tool to reorient it correctly.

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I managed to make it work by joining the game and manually adjusting the orientation and position of the handle until it worked.

image

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