Tool handle will always not weld to the player’s “Right Arm” once the “Right Arm” is renamed to something else.

I tried searching if there’s any topic related to my issue but I couldn’t find any, how could I fix this? Thanks in advance!

```
--player.character.localscript.remoteevent.serverscript
LeftArm.Name = "AnimDisabled"
RightArm.Name = "AnimDisabled"
if Attack == true then
RS.C0 = RS.C0:Lerp(CF(0.7+0*math.cos(sine/13),0.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(90+-90*math.cos(sine/3)),RAD(-270+60*math.cos(sine/3)),RAD(0+60*math.cos(sine/3))),.3)
elseif Attack == false then
if script.Parent.Parent.Parent:FindFirstChildOfClass("Tool") then
RS.C0 = RS.C0:Lerp(CF(0.65+0*math.cos(sine/13),0.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(10+0*math.cos(sine/13)),RAD(-270+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
else
RS.C0 = RS.C0:Lerp(CF(0.65+0*math.cos(sine/13),0.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-270+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
end
end
```