Hello! So I made a holding animation for a tool, everything works fine. But what bugs me is that while holding the tool, it sorta locks the right arm(R6) in place, and with it the body changes it’s rotation to match the original one(without any idle) too, since I have a custom IDLE animation that has leaning the player’s body a little, it really bugs me.
Example: This is the idle animation( the body leans a little bit to the front)
maybe it might because the tools parts r anchored. also set all the parts within the tool to be massless. if that doesnt work then try turning off the ‘RequiresHandle’ property under the tool.
To fix the problem with your arm being locked, there is a high chance your animation have a keyframe of said arm part that is 1 singular but still locks it, i recommend you use moon animator (or the software/plugin you used to make the animation) to look into it and remove that 1 keyframe, you should check this to the other parts.
You may also wanna check for priorities as it can mess up your animations
this may be cuz in ur tool holding animation, u may have rotated the torso maybe. im assuming that the tool holding animation is a higher animation priority, so it will overwrite the current animation playing.
I apologize for the late reply, what i meant is, there is a single 1 keyframe that keeps holding your arm on place, so check if there is 1 keyframe on the part that isnt supposed to be there and delete it!
its okay, i already resolved this issue but forgot about this post lol. What i did is that i removed the animation id in the ToolNone animation in the Animate script. sorry for this inconvenience!