Problem
- My Tool seems to mess up my characters movements any reason why?
Tool
- Unanchored
- CanCollide False
- Massless
- Welded
Rig
- Regular Rig
- R6
- PrimaryPart - HumanoidRootPart
Problem
Tool
Rig
is the item massless? it might not clash with the character physics if you set that property
(oh my god i cant read)
This actually happens with every item by default. I think you need to make a script if you don’t want it like that.
Another issue is animating. It seems I can’t animate the tool when attached to the rig, which doesn’t make sense. When creating rigs, there’s a hierarchy in Motor6D’s that you follow. So how is the handle suddenly the new PrimaryPart?
I’m going to be honnest, I never tried animating. I can’t help you on that…
Essentially it’s the same problem with a different perspective
Figured it out! There’s a property called ‘RootPriority’ and apparently the RootPart has to be a higher priority than anything else, basically. Thank you for your help!
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