Hello
I have a tool in starter gear that is supposed to stay in the hotbar, but it goes into the inventory system
Is there any way I can make the tool spawn into the hotbar when you join
It can be put in the inventory, but it cant be there when you join
The Tool is called ClassicBomb if you’re wondering
Thanks
1 Like
You can put it in the players backpack too.
I think the inventory is the backpack
Where do you put the StarterGear?
I put the Tool in startergear, I dont have a custom startergear if thats what you mean
EDIT: idiotic me put it in starterpack
Simply put the tool in player’s character when he joins.
So the script will just fix my problem?
I’ll try it thanks
Tqrtled
(Tqrtled)
August 12, 2022, 10:18pm
#9
just put the tool in their hotbar once they are loaded in the game
I tried that, I cloned it to startergear, it just went to the inventory
Ok, It didnt work, nothing showed up in my hand
1 Like
How do I do that?
I think I will get the same results
Tqrtled
(Tqrtled)
August 12, 2022, 10:40pm
#13
local newTool =
Instance.new("Tool")
newTool.name = "test"
local function onPlayerAdded(player)
local starterGear = player:WaitForChild(" starterGear")
local myNewTool= test:clone()
myNewTool.parent = starterGear
end
players.PlayerAdded:connect(onPlayerAdded)
Tqrtled
(Tqrtled)
August 12, 2022, 10:40pm
#14
try something like this please
Tqrtled
(Tqrtled)
August 12, 2022, 10:41pm
#15
in a hurry so didnt do it properly but do that with your own variables
Ok I can try that, I will let you know if it worked
in a localscript in Startercharacterscripts
local ClassicBomb = game.StarterPack.ClassicBomb
local Players = game.Players.LocalPlayer
local newTool = Instance.new(“Tool”)
newTool.name = “ClassicBomb”
local function onPlayerAdded(player)
local starterGear = player:WaitForChild(“starterGear”)
local myNewTool= ClassicBomb:clone()
myNewTool.parent = starterGear
end
Players.PlayerAdded:connect(onPlayerAdded)
It didnt put anything in startergear