I recently created a custom inventory system and custom viewmodel system for a game, which attaches a custom tool to the viewmodel whenever equipped.
my problem is that sometimes the mesh isnt occluded and is visible, and sometimes the mesh get occluded. I checked its transparency and can confirm that its invisible even with its transparency set to 0.
How it should look:
how it sometimes ends up looking:
my guess is that the new Occlusion culling update is whats causing it. I know this because if i set the camera offset far enough, the bag appears again. Unfortunately they recently forced enabled it and cant disable it.
Is there a way to stop culling on this mesh? I reallt hate how they decided to force it on us without a way to set exceptions

