So a while ago I watched a tutorial on how to animate with motor6d grips, this required a script to take a motor 6d weld and a normal weld to weld onto the right arm then remove this normal weld and place a motor 6d.
this script seem to be depricated and struggles but i have no clue how to fix it.
Issues that are shown
- The tool goes to normal tool grip position and comepletely ignores the weld
- tool doesnt weld at all and falls through the map
examples:
One with the problem
How its suppose to work
Heres the script if there anything to edit that may fix this (this is a server script)
local motorName = "Handle"
local player
local character
local humanoid
local rightHand
script.Parent.Equipped:Connect(function()
if player == nil then
player = game.Players:GetPlayerFromCharacter(script.Parent.Parent)
end
if character == nil or character.Parent == nil then
character = script.Parent.Parent
humanoid = character.Humanoid
rightHand = character:WaitForChild("Right Arm")
end
local getWeld = rightHand:WaitForChild("RightGrip")
local motor = Instance.new("Motor6D")
motor.Name = motorName
motor.Part0 = getWeld.Part0
motor.Part1 = getWeld.Part1
--motor.C0 = getWeld.C0
--motor.C1 = getWeld.C1
wait(motor)
motor.Parent = rightHand
getWeld:Destroy()
local function onUnequipped()
if motor then
motor:Destroy()
getWeld:Destroy()
end
end
script.Parent.Unequipped:Connect(onUnequipped)
local function onParentChanged()
if not script.Parent:IsDescendantOf(game) then
onUnequipped()
end
end
script.Parent.AncestryChanged:Connect(onParentChanged)
end)
This has been a problem for a while so any feedback or steps would be really appreciated, Thanks!