Tool part of animation wont play

(Sorry if wrong category)

Im new to animations, and I’ve been trying to create an animation consisting of a sword. However, when I play the animation, the tool itself wont do what it was animated to do, and instead just follow the arm.

To test this out, I created a animation consisting of only one keyframe which was to move the sword away from the player.

However, when I play the animation nothing happens, and the sword stays in place.

I know there isnt a problem with the script that plays the animation itsself, because when I do add an animation with keyframes for the player it moves just fine.

Why is this happening?

1 Like

in the script, try setting the animation’s priority to Action.

it is. however, It doesnt make a change:

UIS.InputBegan:Connect(function(input,gpe)
	if gpe then return end
	if input.UserInputType == Enum.UserInputType.MouseButton1  then
		
		local Animator = c.Humanoid.Animator
		
		local Anim = Animator:LoadAnimation(Animation)
		Anim.Priority = Enum.AnimationPriority.Action
		Anim:Play()
	end
end)

Also maybe it’s the way I made the animation?

Basically I used the “clean” feature on the sword, then I weld it using easy weld. Then, when I’m done I export it and create the animation and use that.

same thing happened to me but, for me Roblox just breaking all my animations after Animations update i forgot what update they did.