Hello fellow devforum users! I have noticed a major studio bug that halts my games progression. Yes I’ve looked over the code, it’s bugless and worked before studios new update.
Here is what the bug is:
Alright so my game has an inventory system, the inventory is a folder stored within the player. If the player wishes the equip a tool, they click the equip button in the inventory GUI. When the tool is moved to the players backpack and the player equips the tool and activates it a local script fires a remote event. The event is stored within the tool. When the event fires another script(server script) interpreters it and creates a hitbox. This hitbox then detects humanoids damages humanoids etc. it works perfectly fine! If the tool is in starterpack. If I store the tool inside the inventory folder, then equip it and activate the tool, the hitbox is never created.